Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jakub Klementewicz · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have absolutely no problem with this game. It had a nice challenge, but is still a pretty relaxing game
I like that this game has a simple objective and does not force ads down its players’ throats. However, I have two suggestions. First, I think the speed of the ball be reduced somehow. It’d be nice if it could be set by the user (low, medium, high) or starts slow at the beginning. Second, the collision mechanics with the obstacles are very touchy. Other than that, great game!
Not even covered in ads like 90% of all other mobile games so it makes for a good passtime
Glow Glow is a cute arcade game where you need to practice your skills! Avoid obstacles and run for the highest score. Collect coins and buy new skins...