Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Cyan Worlds · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
**Reply to Developer** I saw that you addressed a number of criticisms from people (including mine) and you updated the game a bit! Much, much better! Seeing the old video suits the mood of the game better I think. Also, The controls feel much more refined than before, and the options make it much more playable on mobile. I am glad to hear you guys are reading the criticisms and taking them in consideration! Game is beautiful, and I think youre on the right track! Now, go do Riven and the rest!!! Ive been wanting to play through them for years, and their availability is getting more and more limited! **First Review** Graphically its great, but there are a number of oddities that make it difficult. You cant really zoom in on text or images like you can in other games of the same type. Myst basically invented the genre, but games like The Room and House of DaVinci have long since refined it. But what kills this for me, and makes me want to play "RealMYST" is all the cutscenes and video has been replaced with mediocre CGI faces and heads. It looks as bad as when someone thought it would be a good idea to insert "enchanced" CGI into ST:TOS cutscenes, instead of just remastering the original models, or when Lucas made Han shoot first. *edit* I took my own advise a redownloaded RealMyst and it is easily a far superior game. The problem with this latest version of Myst is its trying to come off as a game made today. So all the charm and delight of the Original Myst is gone. Myst was made 30 years ago, and as a game it stands the test of time. I wanted to love New Myst, or "Nü Myst" but its just not there. Sorry and thanks for the effort, but you should have done Riven as you did RealMyst.
I know that this is a great game, it did things games had not done before, and I never managed to solve the DS version but I spent quite a bit of time on it. Because it was a gorgeous world and the music too. But on mobile, it’s a different experience. There’s no tutorial on the controls, and they’re rather jerky where you wouldn’t expect, and smooth in sudden ways. Might need a tutorial for the settings such as adjusting graphics quality. I feel like what I find issue with would be resolved if there was a suitable tutorial for newcomers, esp as mobile and other controllers are a different experience, and also a smoother and better moving around control experience. Trying to look around and move and end up bumping into things and not getting to see notes up close was a bummer, esp having to switch around perspectives left or right. It also felt like there was a narrative missing after [spoilers] The guy had his book fall. After all now there’s someone else who ended up here. I could’ve sworn there was some thought bubbles in the original as well, who knows, I could be wrong But basically, this adaptation for mobile needs some more adapting. I hope the best for a future update
Okay, I haven’t yet played through this game but so far, it’s awesome. Kudos to the Developers for a beautiful reboot of a venerable old-school point-and-click adventure on its 30th anniversary. I’m playing on a 5th edition iPad Pro 12.9” with an M1 chip, running iOS 16, and the graphics are stunningly beautiful, rivaling any console game I’ve yet to encounter. The controls are smooth, the sound quality and music is excellent, no constructive criticism to offer yet — and I’ve been gaming on iOS since 2009, having posted many reviews (including a substantive number of negative ones). Anyway, I made the IAP to get the intro discount but also to express my support of Cyan for what I hope will be a masterpiece of mobile gaming. …So far, so good — I will try to update this review at a later date after I have had a chance to make significant progress or likely even play through until the end.
Welcome to Myst: a starkly beautiful island, eerily tinged with mystery and shrouded in intrigue. Available now, to download and begin your adventure...
| Name | Price | Type |
|---|---|---|
| Myst Mobile Full Game | $14.99 | One-time |