Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Cyan Worlds · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m giving 4 stars because it is the same story and world I remember. It’s great seeing the environment again after my old computer won’t play Riven anymore. So, I loved playing it again and that was fun. HOWEVER, the frame rate isn’t correct. I played this on my 6s, so I don’t know if it’s the same on the iPad, but opening doors, pulling levers, and even watching some animals wasn’t as engaging because I know what is supposed to look like. The cutscenes are fine, as they cannot be interacted with. This might be done in order to get the app down in size, but I noticed the frame rate right away,
Riven is my favorite game of all time. If you have an iPad or a computer get that version. Playing riven on a small screen you will miss not only puzzle related elements but also the full beauty of this world. There are small details everywhere. For this version if you double tap u can zoom in on areas but note that isn't normal for other versions. Really this port is great still for iPod and is still better than any point and click ever. having played the game many times I don't have an issue and its great to be able to link to riven at any time
I've played nearly every edition of Riven. The story for me doesn't get old; However, the reason for this review, is why you should get it. Riven is a game with a lot of attention to detail for it's time. The story is told through exploring the world you're in. There are no defined quests except, the story itself. You'll find yourself in a world, not sure of what's going on at first. As you explore, you find challenge through puzzles and, curiosity goes a long way to figuring out the world... From a technical side, this version seems to work well. It is missing some visual elements; however, knowing the game like I do, I played all the major elements rather quickly and found no major game or story breaking bugs. If you're new to the point and click (tap and go) adventure game genre. This is and 'Myst' (also developed by Cyan) are the games that set the standard. It really has a lot to offer, if you're in no rush and want to explore everything.
"Riven: The Sequel to Myst" for iOS - the massive island Age of Riven with all of its amazing detail, in the palm of your hand. Note: There is also...