Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Cyan Worlds · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
If you loved this in the 1980s, it might be worth $2 to see it again. It was for me. I remember it used to take forever to go through the game and click on all the options (which were not always obvious.) Originally, this was created in HyperCard, the precursor to the links used in HTML. I imagine it was much slower in certain parts as it loaded from the 800k floppy disk, and in this version, it never seems to crash the computer. I’m sure it will be just as astonishing to play with this when I’m living in the retirement home.
Years ago I worked for Broderbund selling our products to retailers and demonstrating them in computer user groups all over the us. I bought this for nostalgia but also to see my kids enjoy this. I love the literary allusions to cs Lewis and Alice in wonderland and the pre myst game play but the exceptional music wins the prize here. This is gorgeously redone with enhance graphics from the cd rom.
If you have trouble with the sound, check the toggle switch right next to your volume button. The sound in the game didn't play at all for me until I flipped that switch. This brings back memories :-) One of the first games at ever played, at around age 5. Although I played the black and white version on an old Mac Pro, none of this color / touchscreen fanciness :-)
From the creators of Myst, The Manhole is a silly, delightful, interactive, busy-box-of-a-world that kids can explore and explore - finding something...