Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Cyan Worlds · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
For me, Riven and Myst are the top two adventure games ever produced. One may need that to obsorb the following review. The bad: Game was assembled low-rez, and the animations are jerky, I assume to keep the size low enough to accommodate as many older machines as possible, thereby increasing profit. The original release was visually much nicer than this iPad version. The good: After so many years there is still nothing in the game world to match the creativity and style of this experience, though I have not seen obduction yet. Think about it, this game, though more like an interactive movie, contains all the elements of a Hollywood style production; trained actors, set design, costuming, audio/video engineers, lighting, script writing, etcetera. And it all comes together into a coherent and intriguing story. I can't name another game that comes close. I've been waiting for one but alas, it has not appeared. I do wonder about Rand's childhood. In the first installment he kills his sons, and the second his father who tries to kill him is jailed for life. That's rough man. Recommendations: If the original assets are still available, bring to I-devices a re-mastered hi-rez version so we can see Riven in its original detail. Or maybe Real Riven? Now that would be something to see! To Cyan: No one makes a game like you folks. Keep raising the bar.
as the original was written for a screen with a much smaller resolution, this ipad version stays true to the spirit of the original Riven. with the ability to bookmark, chnage the speed of the transitions and a few other options, it has a leg up on the steam version, which honestly looks crummy on my great big monitor. the only possible improvement would be to make a smoothed version, much like realMyst.
I played this on my PC with the 5 CDs it came with back in 1998. I played Myst first and enjoyed it, but Riven is the game that impressed me. The graphics were top notch for the time this was made and the improvement was so impressive that I could just stare at a scene for awhile and enjoy the view as if I was really there. Playing the game turns you into a bit of a snoop, a tinker of gadgets, knobs and switches, a thorough detective for clues, secret passages and doorways, and a bit of a thrill seeker- considering how real this game feels after awhile! Even though I used the hints on the Internet frequently to help me get through the game, I was captivated by every turn. The landscape is beautiful, colorful, similar to reality with an original touch. I had dreams about this game! I'm so excited the game makers have made this available for modern devices. I have played other sequels to Myst and Riven and they are just as captivating. I hope those will be available here as well. I miss them very much.
"Riven: The Sequel to Myst" - made especially for iPad! The epic island Age of Riven with all of its rich, meticulous attention to detail, now closer...