Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Vladimir Jovanovic · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I couldn’t find any bugs, loads of hidden features, difficult but I finally won!
The game is fun, different than the previous games I played from this developer but still very fun. Learning curve feels a bit less steep than the previous games I’ve played from him, but still difficult. My only real criticism is that it feels more linear than usual, the upgrades are a bit samey, and there is not an awful amount of variation from life to life. Despite that, it is still fun, and I look forward to what the developer will make next.
I’m a big fan of this developer and strongly encourage you to check out their other games. Each game they do seems like an experiment or just a hobby project their tinkering with, and that earnest fun vibe does a lot to add to the experience. This one is definitely on the tougher side, but there’s a lot to appreciate.
Brutal and bloody roguelike topdown slasher. Expect to die a lot, and quickly. You have only one move - whirl around like a maniac and woe betide any...