Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Touch Foo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The games playability is unparalleled. The controls are perfect. Not too many buttons your thumbs get lost- but enough to keep it interesting. I’ve tried finding another game like this to play but they all fall wayyyy short. Too many buttons making it impossible to master the controls and so making it impossible to control the character good enough to establish precise enough movements to navigate the landscapes and attack and evade opponents. In Swordigo CAN do all those things. You can master the controls and precisely control your character to execute exactly what you want him to do. So it actually makes the game fun. In OTHER games when you can’t gain control of your character it just makes the game dumb. Why play a dumb game where controlling it good enough is impossible? There’s a gold mine for games made with these same controls. I don’t even mind the short ads I see between areas sometimes. Where is Swordigo II and III and IV AND V? I would even pay for them. Seriously!! Make them. Today. There is a trick to the final boss- your shadow. You don’t even have to move much- stand against the wall- a little away from. Don’t jump; But swing. Bad reviews because they couldn’t figure it out. Try more stuff. Six Stars to make up for it.
I love this game. I know love is a strong word, but I’ve played this game countless times across multiple devices. I don’t remember how I even stumbled across this gem nor how long ago it was, but I’ve always remembered to download the game again just to play it one more time. The game is simple with its art and design. The hidden chests are a nice little add on to work a players brain to figure out how to get to them. There are definitely challenging aspects of the game, not to mention frustrating parts that you will keep dying at, but passing them will make it all worth while. I am proud every time I complete the game, but a small part of me is also sad that I have completed the game, because then that means that the adventure is over and I finished it. I wish this developer made more games like this, or that there were more games like this in general. It was fun and I love that it doesn’t require Wi-Fi to play. I remember playing this on the train to pass time and someone asked me what game I was playing, stating they wanted to play it since it looked fun. I was more than happy to tell them what the game was and was smiling to myself as it would be someone else’s turn to play this game and hopefully enjoy it. There have been many occasions where I’ve given up playing the game at difficult parts, but I was determined to finish the game, which helped me pull through multiple times. I love this game and thank you to the developers for making it!
This is a really great game to play if you are in to Zelda type games, but there are some things I would like changed. First of all is the ads, which come up after a few screen transitions or after a cutscene is played. I beg you to remove the ads because it affects the overall gameplay. Sometimes, I am in the zone and just rolling with the punches and an ad comes up and it ruins the zone. This is mainly why I’m giving this four of five stars instead of the whole 5 stars. Another thing is the ending. It simply gives some text saying ‘You won, the darkness has receded blah blah’ and nothing else. You could have added some more detail to the ending, like having a cutscene where the evil dissipates or seeing everyone later in time talking about the hero of old or whatnot. Even a picture of the people who inhabit the world surrounding the hero and cheering/congratulating him would be nice. The ending also seemed a bit rushed, kind of like a student writing the last paragraph of an essay trying to get it done and over with. Other than hat, it is a really great game. Another thing that popped up when I played the game was a harder difficulty because it felt like I played it pretty fast and I was wanting a bigger challenge. Please consider my thoughts and maybe change the game a bit (at least remove the ads, because ads are the worst). Anyway, thanks for a really great game. Cheers!
Run, jump and slash your way through a vast world of challenges and embark on an epic adventure! “Swordigo is a love letter to the platforming and ad...
| Name | Price | Type |
|---|---|---|
| Remove Advertisement | $1.99 | One-time |
| Guiding Compass | $2.99 | One-time |
| Coin Doubler | $2.99 | One-time |