Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Charles Games s.r.o. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
At first it seemed really innovative and interesting, but the more I play it, the more I notice its limitations, and the more annoying it’s fatuous crisis become. At this point I just deleted the app after being thrown a series of supposed global crisis that threatened the entire civilization, all of which were labeled “Garbage Landslides”. It’s dumb enough that the designers have decreed that such an event would ever threaten the global climate, but the fact that they re-use this insultingly fatuous “crisis” over and over speaks of a lack of effort on the part of the game designers, like at some point they just quit working and called it a wrap no matter how stupid the scenarios they had created. Such a shame. So much potential squandered for just another stupid tablet game. If you’re looking for a new version of solitaire, this might suffice, but if you were hoping for a remotely realistic model for the central human challenge of our times, this cartoonish caricature will disappoint.
This was a nice little game that I enjoyed quite a bit. It was difficult at first, until I realized what I was actually supposed to do. The tutorial did a decent job of teaching the basic controls, but isn’t great at telling you what your actually supposed to be doing. But after a few games I understood the actual goal, and haven’t lost a game sense. Basically, you are wanting to get a hold of one of five special golden cards (upgrade cards with a star enough). Once you get one, you win. You lose if too many disasters happen at once or people starve. Just make sure you’re producing money faster than people, and try to avoid any cards that increase carbon production, and pretty soon you can negate or completely eliminate carbon production entirely, and from there it’s a cake walk to victory. Give it a try, it’s a relaxing little time killer that doesn’t force in app purchases or ads down your throat (I’ve seen none of either). Nor does it feel ‘preachy’ even though the game’s main purpose is obviously to try and make people think about their carbon footprint more.
A really fun and simple civilization type game. Once you recognize the different cards and what they do, you can optimize the pollution in the green and yellow zone and have fun exploring the different cards. Won a couple times and then tried maxing out everything before winning. The developers might want to add a “quick coin add” or something that puts the total amount instantly when buying the cards. When I was adding the same cards over and over again, they were taking forever to buy because I had to individually put in like 300 coins per section. But, that’s only an issue if you were messing around with the limits of the game like me. Fun fun fun.
Research cutting-edge technologies, enact policies, protect ecosystems, and modernize industry to cut down carbon emissions. Manage your resources wel...