NOISZ STARLIVHT

Ken Tang · iOS

NOISZ STARLIVHT

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

NOISZ STARLIVHT screenshot 1NOISZ STARLIVHT screenshot 2NOISZ STARLIVHT screenshot 3NOISZ STARLIVHT screenshot 4NOISZ STARLIVHT screenshot 5NOISZ STARLIVHT screenshot 6NOISZ STARLIVHT screenshot 7NOISZ STARLIVHT screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does NOISZ STARLIVHT Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.7 (69)

Rating Distribution

4.7
★★★★★
69 reviews
5
6%
4
1%
3
0%
2
0%
1
93%

Top Countries

🇺🇸 US🇯🇵 JP🇨🇦 CA
Reviews (3)
★★★★★Flamepig2712/3/2025
cool

really good music good story intriguing, unique, and flexibly difficult gameplay what u want it can be a little overbearing at times and maybe a little too cheesy at the start but it is quite the journe

★★★★★tiredbed6/22/2023
5 star because of the general well exucution and unique game macanics but...

I have a major problem with the overall colorcoding of the game (tip play on monocrome screen) I cannot see the menu or projectites (from bosses) normally, let alone outside. Good luck to anyone who plays on a white point reduced screen .

★★★★★maxwellachan2/19/2022
Truly Inspired

I admit, this game is not perfect. The story is fairly clunky, the grind can be a bit awkward, and the stat system can be confusing at times. But the things the game does well are absolute gold. I've played many indie rhythm games in the past, and this is easily one of the best executed I've seen. The controls are responsive, and the note maps range from very clean to absolutely inspired (galaXXy brain immediately comes to mind). The updates have been simple but impactful so far, and I would love to see how this project develops in the future. My main complaint so far would be that, even with the UI updates, it is very easy to miss when your stats are lowered due to power. Dropping HP or TEC to F is so crippling, it's almost impossible to play. I would further argue that players should not be allowed to spend coins when their stats are dropped so low that they literally self destruct and can not play the song. Or they should at least be given ample warning before spending coins when their stats are dropped so severely that it would impede their ability to play the game. My other complaint would be that it can be difficult to read slash notes, especially timed with tap notes. I find it nearly impossible to read the end of LIVHT MY WΔY Normal. I think color coding or some other method of showing which notes are simultaneous would be immensely helpful.

Version History (156)
4.0042/11/2026
4.0032/10/2026
4.0022/6/2026
4.0012/3/2026
4.0002/2/2026
3.6529/12/2025
3.6519/10/2025
3.6509/9/2025
3.6408/8/2025
3.6326/25/2025
Available In (114 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (2)
EnglishJapanese
App Details

A hybrid rhythm game / bullet hell shmup / visual novel. Become the new #1 hit idol group, battle interdimensional music monsters, rebel against your...

iOS App ID
1582334373
Content Rating
16+
Min OS
13.0
Size
1353.2 MB
In-App Purchases
Yes
Publisher
Ken Tang

In-App Purchases (10)

NamePriceType
COINZ x4$0.49One-time
COINZ x44$4.99One-time
Diamond Pass (permanent)$4.99One-time
Heart Pass (permanent)$4.99One-time
Spade Pass (permanent)$4.99One-time
Joker Pass (permanent)$4.99One-time
Clover Pass (permanent)$4.99One-time
Support Tokens x4$4.99One-time
All-Access Pass$19.99One-time
Superstar Pass$22.99One-time