Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ken Tang · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
really good music good story intriguing, unique, and flexibly difficult gameplay what u want it can be a little overbearing at times and maybe a little too cheesy at the start but it is quite the journe
I have a major problem with the overall colorcoding of the game (tip play on monocrome screen) I cannot see the menu or projectites (from bosses) normally, let alone outside. Good luck to anyone who plays on a white point reduced screen .
I admit, this game is not perfect. The story is fairly clunky, the grind can be a bit awkward, and the stat system can be confusing at times. But the things the game does well are absolute gold. I've played many indie rhythm games in the past, and this is easily one of the best executed I've seen. The controls are responsive, and the note maps range from very clean to absolutely inspired (galaXXy brain immediately comes to mind). The updates have been simple but impactful so far, and I would love to see how this project develops in the future. My main complaint so far would be that, even with the UI updates, it is very easy to miss when your stats are lowered due to power. Dropping HP or TEC to F is so crippling, it's almost impossible to play. I would further argue that players should not be allowed to spend coins when their stats are dropped so low that they literally self destruct and can not play the song. Or they should at least be given ample warning before spending coins when their stats are dropped so severely that it would impede their ability to play the game. My other complaint would be that it can be difficult to read slash notes, especially timed with tap notes. I find it nearly impossible to read the end of LIVHT MY WΔY Normal. I think color coding or some other method of showing which notes are simultaneous would be immensely helpful.
A hybrid rhythm game / bullet hell shmup / visual novel. Become the new #1 hit idol group, battle interdimensional music monsters, rebel against your...
| Name | Price | Type |
|---|---|---|
| COINZ x4 | $0.49 | One-time |
| COINZ x44 | $4.99 | One-time |
| Diamond Pass (permanent) | $4.99 | One-time |
| Heart Pass (permanent) | $4.99 | One-time |
| Spade Pass (permanent) | $4.99 | One-time |
| Joker Pass (permanent) | $4.99 | One-time |
| Clover Pass (permanent) | $4.99 | One-time |
| Support Tokens x4 | $4.99 | One-time |
| All-Access Pass | $19.99 | One-time |
| Superstar Pass | $22.99 | One-time |