Lights: A memory game

Lee Phillips · iOS

Lights: A memory game

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Lights: A memory game screenshot 1Lights: A memory game screenshot 2Lights: A memory game screenshot 3Lights: A memory game screenshot 4Lights: A memory game screenshot 5Lights: A memory game screenshot 6Lights: A memory game screenshot 7Lights: A memory game screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Lights: A memory game Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.4 (74)

Rating Distribution

4.4
★★★★
74 reviews
5
3%
4
5%
3
9%
2
9%
1
73%

Top Countries

🇲🇽 MX🇰🇷 KR🇸🇬 SG
Reviews (2)
★★☆☆☆madtownmusicnerd11/15/2024
Great… when it works

I purchased the “Disable ads” feature for this app after learning I could use it as a type of ear training for music students in the Pitch Perfect mode. However, I still saw an ad or two. Now, after just a couple of days, the app crashes or freezes anytime you want to change one setting or try to start a new game.

★★☆☆☆Thomas McCaul4/10/2024
laggy

the sounds lag and glitch between hits, ruins it

Version History (22)
2.5.41/7/2025
2.5.310/22/2024
2.5.29/12/2024
2.5.01/13/2024
2.3.127/31/2023
2.3.116/26/2023
2.3.105/23/2023
2.3.82/18/2023
2.3.72/9/2023
2.3.62/3/2023
Available In (114 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (11)
DutchEnglishFrenchGermanItalianJapaneseKoreanSpanishSwedishTurkishUkrainian
App Details

A fresh take on a classic electronic game. Easy to play, difficult to master. Over 15 game modes, including local multiplayer. Up to 12 buttons, and...

iOS App ID
1580230611
Content Rating
4+
Min OS
12.0
Size
53.1 MB
In-App Purchases
Yes
Publisher
Lee Phillips
US

In-App Purchases (1)

NamePriceType
Disable ads$1.99One-time