Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Extra Dimension Games Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
TLDR: You will reach an end point with no more added content. While you can continue to “play” by fulfilling orders, it achieves nothing but coins, and becomes boring. Bugs only add to the disappointment. I absolutely love this game tbh. It’s simple and doesn’t require $$$ to play - I HIGHLY RECOMMEND NOT SPENDING $$$ ON THIS GAME. The graphics are cute, the mechanisms are clear and smart. I completed all of the available content and continued fulfilling orders to pass my time, but unfortunately the bugs have started to appear. I made it all the way to level 23 before I ran into issues… it is clear the developers have given up on this app and it saddens me greatly! ): Once you try to level up to 24, it breaks and takes you all the way back to level 3, showing you halfway to 4. No matter how many stars you match and redeem, you are permanently stuck here. While this doesn’t affect MUCH, it does decrease the amount of chests you can earn over time, and that is frustrating. Chests guarantee you coins, gems, and stars - less chests, less opportunity for growth. I have reached out to support with no response. Judging from the last update being over 10 months ago, I am pretty certain this is a dead game. Should they continue to update and add new content, I will be in the front of the line to continue!
The art style is adorable and the gameplay is calming, bite-sized merging. The type of thing you pull out whilst eating breakfast or waiting in a line. I would like to see more dialogue from the NPCs or a way to upgrade the stamina bar, but I don’t have any issue with the game as it is. (Though I would recommend turning the music off and just listening to the birds chirping, as the music is repetitive.) There are a lot of weird elements that make it clear the game is somewhat unfinished. In one or two places there is a tiny invisible barrier that I assume should be fence, as well as a few fences you can just walk through. The layout of the town flows well despite this. Also, your character cannot walk on bridges, but rather, they walk in the water beside them. In fact, the character clips ever so slightly through most objects in the game. This is more funny to me than it is annoying. I recently encountered and area where the iron and clay deposit clones itself a bit to the north-east after every level of tower completion! Obviously this should be fixed, but like the few bugs I’ve seen, it’s just a completely harmless aesthetic thing. All in all I’ve completed nearly every task in the game and I’ve never considered deleting it. It’s a fun game. Incredibly charming.
This is a really good game, I really like the art style and the gameplay is actually pretty good. It’s a solid foundation for a really fun mobile game, but that’s what it is, a foundation. The game itself is noticeably unfinished. There are invisible walls in awkward places and holes in those boundaries in even stranger places. Leveling up doesn’t really do anything besides give you a few rewards, which is fine but it would be better if it increased your maximum stamina. The islands are interesting and give you something new to explore, but you can’t go back to old ones which it really seems like you should be. At the very least adding a gem system of them would be nice, just to unlock them again or something. Some of the buildings just, don’t do anything? Like they don’t come with a villager and they don’t produce anything, which just looks off. At the very least, having a npc for each house, even if they don’t produce anything, would look less out of place. My biggest issue with this is the big house you build later on that says it’s a museum. One, you only would know that if you looked at the quest title. And two, it’s non functional, so you can’t even go inside it or donate anything to the, once again, npc-less building. It’s a good start to a game, that slowly devolves over time where the game just doesn’t seem to go anywhere. Essentially, it’s in desperate need of an update to it’s material.
Your home town is in ruins and all the critters are trapped! Help save the townsfolk and repair the village as you explore the world of Critter Coast....
| Name | Price | Type |
|---|---|---|
| Tiny Pack of Gems | $1.99 | One-time |
| Tiny Pack of Coins | $1.99 | One-time |
| Tiny Bundle | $1.99 | One-time |
| Extra Small Bundle | $2.99 | One-time |
| Small Bundle | $4.99 | One-time |
| Small Pack of Gems | $4.99 | One-time |
| Small Pack of Coins | $4.99 | One-time |
| Medium Pack of Gems | $9.99 | One-time |
| Medium Bundle | $9.99 | One-time |
| Large Pack of Gems | $19.99 | One-time |