Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Grigorii Vasin · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
i've played this for years, i'm not even kidding. it's good to play for one time, but not enough entertainment. it's hard to earn money any other way than making a business or spending 80 percent of your time studying so you don't have any happiness and just die. and in the very beginning, first 12 point of your life are not enough to have a proper start
The game isn’t bad you just need to add a couple more features like donations and more and don’t make everything so expensive and remove that feeling of life feature to that will make the game much better because imagine dying because your not happy it seems dumb you should only be able to die if your health is low or you have a sickness or disease
Won’t let you get married
New Life 2 is a true life simulator where every choice shapes your destiny. Live a virtual life from birth to old age: study, work, build a career, st...