Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ahmet Can Guven · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is just like BitLife, but better and more kid friendly. This game has so many choices to choose from and barley any adds. The only thing against this game is that I have no idea how to get promoted for the jobs. If someone could reply to this and let me know how, that would be amazing. Besides that, it’s my favorite game right now. I also think that some people are underrating it. The last complaint though is that I wish the would have a help center where you can find out more stuff about the game and get help with what you are confused on…for example, the problem of mine that is not knowing how to get promoted. If they could have that in a help center, then I would have no complaints. Definitely get this game, it is great, fun, exciting, and entertaining. -Brooke (:
The idea of the game is great. More in-depth than other simulators which gives you more control on outcomes. The opportunities are fun, and there’s certainly some great creativity. But it’s also pretty limited in what you can accomplish right now. Some locations don’t really contribute much (like the “airport”). There are also some areas that seem to work against you (such as the bank - if the gold has a range of $8-$50 in a couple of “years”, it gets a little suspicious when you buy at $8 and it doesn’t go above $20 for 20 “years”).
I love the more in depth interactions, as far as day by day stuff. Really like the fact that the age button increases day by day with shorter years rather than the extremely unrealistic year by year aging. I actually love that falling too low in your required needs ends your game, it definitely adds to it because there’s something to keep going while working towards goals. I would really love to see more relationship interactions, like asking friends or loves to move in with you when you get a good house, and eventually getting married and having kids with the make love interaction, provided you have a big enough house. I think we’d benefit from a couple more jobs and education options as well, ones that have more promotions and end up paying more. It’s strange to have an old man with a mansion who still only makes 24 dollars a day.
What if you could live an entire life from first cry to final breath? Start as a baby. Babble, throw tantrums, play with toys. Grow up, fall in love,...
| Name | Price | Type |
|---|---|---|
| Income Booster | $1.99 | One-time |
| Skill Booster | $1.99 | One-time |
| Fistful of Gems | $1.99 | One-time |
| Bunch of Gems | $2.99 | One-time |
| Pile of Gems | $3.99 | One-time |
| Remove Ads | $3.99 | One-time |
| 400 Gems | $4.99 | One-time |
| Many Many Gems | $4.99 | One-time |
| Premium Bundle | $4.99 | One-time |
| Fountain of Gems | $6.99 | One-time |