Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Linar Sungatullin · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
There’s no forced ads, just the ones you want to watch for bonuses. It’s similar to other rogue like games but better. I love the open world and getting to play with and help other players! It’s a bit of grinding game though. You definitely have to put in a little time and effort to get going but once you do it is such fun! I hope they continue to add more levels and progress the game further! As always if a game doesn’t force ads, I watch more ads to help out independent devs! Keep up the great work!
First off it’s a great game. For some reason i like it than other Dungeon Crawlers, BUT there’s some much needed changes. 1- The energy system needs a rework. I get the importance of having it in mobile games but to only have 20 energy and each run costs 5 E just seems excessive. The amount of energy you hold needs to be upped or the amount required should drop down to 2. 2- There really needs to be an in-game chat for joining a dungeon, emotes just don’t work quite to well. Most if not all your runs will be solo. There also needs to be an easier way to add people to your friends. You either have to remember their name till you’re done, or screenshot. It’s a hassle. 3- Seems also pretty greedy that for the Battle Pass which is about a month or so long you pay $5 for, but then for Challenges you have to spend another $5! And the challenges go away after 3 days. That right there doesn’t make sense, why have two separate passes?
The game is actually really fun. The interface is so clean, the game is pretty easy to pick up and has pretty good replay ability. Most games that feature magic elements are overly cluttered interfaces and this really hits a sweet spot of being really fun, but not having too much going on, on screen. I’d give this game 6 stars and would buy the season pass for the foreseeable future if not for the following: There is no community set up around this game. No forums, no wiki, nothing. I have a few questions about some of the mechanics and I can’t find anything online. Also can’t find people to play with. Their website doesn’t even mention this game. They just released a patch to fix the bugs, so apparently there is some dev working on this game. There are only 5 levels. The game only shows you the current map you are on and previous maps which you will revisit. I paid for 2 game passes. On the second game pass, I beat the final level…to my surprise, that’s it. I have no reason to continue playing the game or purchasing another season pass.
Beam of Magic is a multiplayer RPG game in which you explore dungeons and open-world locations, destroy a bunch of enemies, and fight bosses. You can...
| Name | Price | Type |
|---|---|---|
| Hero start pack | $0.99 | One-time |
| Special offer tier 2 | $1.99 | One-time |
| Ruins Pack | $2.99 | One-time |
| 500 crystals | $4.99 | One-time |
| Battle Pass | $4.99 | One-time |
| Explorer pass | $4.99 | One-time |
| Special offer tier 4 | $4.99 | One-time |
| Dungeon Pack | $8.99 | One-time |
| Jungle | $9.99 | One-time |
| Castle Pack | $9.99 | One-time |