Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Burc Tuncer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game, while fun, isn’t as smooth or as deep as the original “Dungeon Raid” game that this game is designed directly after. It would be a 1-to-1 conversion of Dungeon Raid, but it is more of a 0.5-to-1 conversion as it is missing a lot of the features of the original game. You don’t gain unique stat bonuses or gear for defeating bosses, your individual heroes do have some unique toggled skills, but they don’t have the unique style skills like the uppercut damage bonus or the infinite combo skill that allows you to pass through tiles of non-like types to continue comboing for whichever tile type you started out with. There is no real rpg element to it as you don’t continue unlocking perks or abilities for each character type in-between games, the different heroes don’t really change the feel of a given game like the enemy types don’t really vary based on hero type or anything, comboing between tiles feels a bit sticky and sluggish while also being less precise, but you can work around that well enough, and the game board isn’t as big as Dungeon Raid’s was which leads to stale boards with too few creative options too often. Yeah, it is just a less deep, less smooth Dungeon Raid where they have added a rather meaningless “level cleared” wipe after defeating a boss as opposed to dropping some unique loot and just continuing to ramp up the board as you progress. It seems like they tried to make it “it’s own game” with those shallow tweaks and it’s a shame because a direct recreation of Dungeon Raid would have been more worth my money and a lot of people would probably have bought it for that very reason. Still, it sort of fills the void left by the now defunct Dungeon Raid. I just wish it were more so. Also, the music is pretty bad and greatly detracts from enjoyment. I recommend turning that off.
This was mentioned before but I hope there will be a change to allow weapons/armor to keep upgrades when purchasing new gear. Replacing those buffs makes upgrade builds a lot worse (which was the first build I did when playing the game for the first time). I like the game and am glad to have a dungeon raid clone again. Looking forward to updates.
If you’re going to completely rip off a game wholesale, it’s wise to do so with a game that was great and also is no longer available in the Apple store. Well, here we are with a completely shameless knock-off that is a beat-for-beat a replication of Dungeon Raid (but this one has...wait for it...pixel art instead!) Other games that were awesome that I would also like to see shamelessly pilfered because I can’t play them anymore: Kard Combat and Dungeon Solitaire. Please hop on those as well because they were great and also didn’t survive the Great IOS Update a few years back.
NO ADS! NO IAP! DUNGEON FALAN is a meticulously polished Match 3+ RPG Puzzle with Rogue-like elements. Trace a path and match weapons with monsters...