Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Stonehollow Workshop LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Total throwback to the original NES Final Fantasy. The only reason I didn’t give 5 stars is that the movement is a bit slow. Would be nice if there was a gameplay speed option. Takes awhile to get around in the game. If you could go faster it would make it a lot more playable in less time. Played FF1 & 2 on a NES emulator that had the speed option so you could cover five times more ground in the same amount of time. Other than that gameplay graphics and storyline are awesome. Also is great that it is a completely offline game. I don’t get WiFi or cell service where I work so that was a big selling point for me. If you like old school rpg’s this game is for you. Takes me back to a time when games had to be fun since graphics and stuff hadn’t evolved. Another great thing is that you only have to watch videos when you die.
Back in 1989 I got an NES just so I could play Dragon Warrior (called “Dragon Quest” nowadays). I was so hooked on that game, it was - to this day - one of my favorite gaming experiences of all time. I am enjoying that same thrill I experienced so long ago with Fateful Lore... the plot, the weapons, the music, even the corny humor - all just fantastic. I admit there are some things I would have liked to see in this game (such as mapping capabilities), but Dragon Warrior didn’t have those so maybe I’m just spoiled. I appreciate this brilliant little game for what it is. I’m grateful it isn’t a subscription or gacha game, I miss the days where you just pay for the game and then you can play it as much as you want without being asked to pay again and again for weapons, “gems”, and so forth. Thanks to the brilliant author of this title for sharing his talents and love of old-school JRPGs... and for creating this wonderful game.
I haven’t gotten too far yet, but it’s a lot of fun for a mobile game. No ads, no microtransactions. Something I like is that it’s not too easy, although I feel it could be balanced just a little better. I think the spells are a little too weak for the mp costs to be worth using, so for most battles magic isn’t worth it. So a lot of fights mostly consist of mashing attack. Another more minor complaint is that the splash screens should be able to be skipped by tapping. Or at least tapping should make them pass by faster. Nonetheless if you like retro RPGs, I recommend this. The music is pretty catchy as well, and the exploration is fun. PS: I see the bits of EarthBound inspiration in here! I love it. Also, that skeleton enemy referencing Papyrus made me lose it.
Many years ago, the Kingdom of Damerel was attacked by the demoness Daglaxaak. War raged and, while the people of Damerel fought valiantly, they began...