Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ivan Khokhlenkov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So this will be a long one so developers get comfy I love your game and it is absolutely amazing but I wish there was like a sandbox mode where you could have infinite supply sent you for materials and then Spohn in the enemies as you wanted to or there could be like a wall function so that the enemies we have to destroy the wall when you make it. This could leave this game open to being a really big success and I really like it and I’m glad that you guys decided to sit down and make a game it is very addictive it’s very fun I wish there’s a way where I can watch an advertisement to support you and it was just beautiful lovely so I can support you in some other way because I don’t feel like there’s really any ads or anything that I can do to support you and I would love to see that thank you
Hello I like this game it’s fun and simple and I like to add some things to the game, well some suggestions, mabey add a range unit cost about 15 energy and mabey a other campaign but for bugs basically like you are the bugs instead. Mabey add a sandbox if you wanna play around but you have to complete at least 2 missions the first and the tower one. Anyways the range could have a very small cannon or a explosive, a explosive tank basically could be added. Mabey add more buildings and the player can place the building such as the building we have now but will cost both ore and energy. Also the player can place walls while the bugs attact the range units shot at the bugs. The bugs can also have a range unit like a ant with its acid or something. Anyways that will be my suggestions to the game keep the good work
I love this game, runs on my iPhone 5 like a dream, even with 100+ bots. But I would like to see something like water, which your scouts/hornets can pass but land units can’t. And maybe a command bot, which is a bot that has a aura that will make defense bots fight better, and it will allow you to command bots. You would click on the command bot, and a pop up command screen will show, then you click “rally” and it will make all defense units in the aura come to the command bot. You can then click a area and they (with the defense bots) go there. And to un-rally, you click on the bot and click the “rally” pop up again. This is just a idea to make the game slightly more strategic, because I commonly want my scouts to head-off a group of bugs, but then they scatter and don’t even fight.
Robot colony is a mix of strategy and simulation. Your goal is to manage the production and upgrades of autonomous robots that will gather resources,...
| Name | Price | Type |
|---|---|---|
| No ads and fast speed | $2.99 | One-time |