Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Brandon Stecklein · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
IMO, MC1 was much better. I like the ability to see everything cut and dry. Seems like a lot of extra steps to see one stat. Not a very clear method of reading resource income/outputs. No building information other than “produces” “costs” like I wanna know what the buildings are for and what they do. Some info all around would be nice rather than just “here’s a game, figure it out”. Need more “help” info in game and maybe less scatterbrained UI. Idk if it’s just the 3d or the fact that I have like 4000 hours played on MC1 that makes me not like this one as much, but it has a lot of potential. I’m sure I’ll still find fun with it, and come to get used to it, but in its current state, I think I’ll stick to MC1 for a while longer.
I just love the original MyColony! I was excited about this sequel and expecting many new and cool things. So far it’s just a better looking but dumbed down and far less content version. Plus it’s wracked with bugs. Miners often fail to mine and sit idle for no reason. The pinch to zoom function sometimes changes on its own to a single finger zoom when it should only move around the map. If you tap on ore or other preloaded ground item or liquid area you do not get any description of what it is at all. Tap on some ore…no info. Can’t change priorities for building functions like before. Can’t simply tap a road to bring up an option to remove. Can’t build bridges near borders unless a settlement exists on both sides which is problematic when you can’t get to an area to build a settlement without first making a bridge! Oh and the amount of content is meager at best compared to MyColony 1. No casino, no shopping center, can’t add decorative anything except a couple road varieties. I’ve appeared to have researched everything and there’s no upgrades to most small structures. It can be an amazing sequel but at this point in time it is nothing more than a paid beta. If you can live without the over sold 3D aspects then skip the purchase until the game is completed. As is it’s a few steps backward from the original.
This game is good so far, but I’ve run into the issue of it getting stuck on the loading screen and me having to restart my device to fix the issue. Side note. Even when it doesn’t get stuck on loading screen when opened, the game can sometimes glitch/lag out back to the loading screen. I give 4 stars because the game is enjoyable to play. Would of given 5 stars if not for the loading screen issue. Please fix. Also I know how heartbreaking bad reviews can be. Don’t let them deter you.
Build your space empire - your way. My Colony 2 is a next-generation 3D space colony simulator and city builder. Construct sprawling cities on alien...
| Name | Price | Type |
|---|---|---|
| My Colony 2 Premium | $5.99 | One-time |