Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ivan Khokhlenkov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is pretty fun. The mechanics are simple but requires careful planning to execute well. It’s sort of like a grid based dungeon card game. It’s also very cute! Unfortunately the random nature of card appearances means you can often get stuck in positions that are literally impossible to escape. The counterbalance to this are abilities and upgrades which you can level up, including more health, periodic auto-heals/attacks, and more. But, then you have to grind to unlock the abilities, which isn’t too bad since the game is enjoyable to begin with, but would be nicer if the upgrades came a bit faster. Finally, my foremost complaint is that the game doesn’t save dungeon state if the app closes. So if you’re halfway through a dungeon with lots of gold and get distracted and have to leave the app, there’s a chance you’ll lose all your dungeon progress and gold from it. Quite frustrating considering it is a mobile app. Please fix this soon! Overall, quite a fun concept and I enjoy playing it, definitely worth the trivial $1 asking price. You spend more money on a candy bar than this game costs, please just buy it!
First time I tried out this game I didn’t understand it but I soon got the hang of it. The game is very simple yet involves strategy, calculations, and a bit of luck. Through out the game you earn coins that you can trade in for more life points, strengths and other bonuses. More characters become available as you advance levels and each character has their own advantages and disadvantages.
Every now and then, if you look hard enough, you find a hidden gem in the App Store. Rogue cards deserves to be up there with the legends like card quest. It’s so small and out of the way that you probably only found this game with a search. Trust me that it’s worth your time and money. The game has layers of depth that you progressively understand the more you play. Unlocking everything requires a thorough understanding of the game’s mechanics and careful character building. I don’t know what else to say that wouldn’t spoil the fun. Just go for it.
Dungeon Cards is an offline roguelike with puzzle elements. Move your character card across a grid of nine cards, clashing with neighbors to advance....
| Name | Price | Type |
|---|---|---|
| 10000 gold | $0.99 | One-time |
| 10 emeralds | $1.99 | One-time |
| Double coins | $2.99 | One-time |
| 100000 gold | $7.99 | One-time |
| 50 emeralds | $8.99 | One-time |
| 100 emeralds | $14.99 | One-time |