Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Raudas Hugbunadur ehf. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This has been increasingly my favorite app on my phone. It has so many games, and enough people play that you can almost always play a game with another person within 5 minutes of waiting. I’ve used this game to learn new games and love the easy to understand rules (and the humorous side remarks). I love that there’s no open chat feature which keeps rudeness down to a minimum. If I could change one thing, it would be to challenge favorited players (I’ve come across excellent players with a friendly demeanor and would love to engage with them again). Also, I question the rules for Escoba… my Italian friends taught me (La Scopa) that game a while back and the rules are very different. Other online versions I’ve played are similar to my friend’s rules. Perhaps I have the games mixed-up and they’re not the same, but if they are intended to be the same, the developers may want to review the rules. (Ex. You’re not adding a card in your hand to a card on the table for 15, you’re trying to make a card in your hand match the value of a card or cards on the table) I’m no expert, and this doesn’t drawback from the quality of the game. I’ve recommended it to friends across the US and we have game nights using this app. 100% recommend.
So many of the classic games I’ve enjoyed playing on computers as long as I can remember! And some new card games I haven’t learned before, tons of versions of solitaire alone! There’s a subtly delightful personality to it as well, in the instructions as well as the computer opponents, which makes me smile and feel comfortable. Exactly what I was hoping for and more! My only critique is in Minesweeper on a touchscreen (they even have Minesweeper! woohoo!). It looks great, however the little square tiles that may or may not contain mines are the same itty bitty size they used to be back in the days of only desktops when we all were clicking not tapping, and the only difference between removing a tile to risk explosion or setting/clearing a flag or question mark to mitigate that risk is how long a tap is held down with more very tiny icons to hover over to. This makes it so hard to aim a fingertip and very scary to wait for a flag on a spot I know will blow up! I’d suggest something like an option for larger tiles at least on mobile, and maybe that there be some kind of key on the side that lets us choose between removing a tile, setting a flag, marking a questionable tile, or clearing a flag/question mark with our next tap, way before we risk tapping a specific spot. It’s very frustrating when I figure out part of a puzzle, but the mechanics don’t translate my moves effectively so I “lose” when I knew better and then I don’t get to solve the rest of the puzzle!
This is one fantastic app! All my faves and I’m learning a few new. It does take a bit of getting used to when one generally plays a couple of the games with different rules, but that just makes it more interesting. I completely agree with all of MusicTheoryNerd’s recommendations, especially the auto flipping of cards. It would also be great if you click on a playable card in the solitaire games it would auto play. Below I’m offering some tweaks which IMHO I feel would make three games in particular less frustrating. They are: — Gin Rummy: move the “knock” button away from directly below the player’s hand. Unless a player has tiny fingers or is using a stylus, it’s a bit of a crapshoot whether one is knocking or has just ruined their hand by discarding part of their gin. I have small fingers and I still have watched as I lose a hand (or game) due to the proximity of that darn button. — Backgammon: allow the player to tap any stone on a particular point and the uppermost stone will highlight for moving to the intended point. And be able to select a point by tapping anywhere within the triangle. Requiring precise tapping is a bit of a pain. —and final suggestion concerns Spider: with so many columns it would be terrific if, as is done with Addiction, you could turn your device making the cards larger and increase their visibility. Just a few suggestions that I think would make this already terrific app an outstanding app!! Thanks for all the work that has been put into it’s creation. Great job!!
CardGames.io is a collection of all your favorite card games, solitaire and puzzle games. It features 35 different games including the card games Hear...