Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗The Marble Collective · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I don’t know why it feels like I am playing a Mario Bros. Game but it does so I’m sticking with that idea being the theme behind my review. Obviously I am loving this game and it is the mechanics that make me feel the nostalgia of playing on the first Nintendo system that came bundled with the Mario game and YES I am that old yet still playing video games like a champ. With the original controller on the Nintendo you had two buttons along with a directional pad. Press right on the pad and the A button to jump and hold the B button for a burst of speed. From there on your goal was to avoid obstacles and jump gaps before reaching the flag at the castle to end the level. MarbleItUp gives you the same type of play only on a larger and much more magical level of feeling free to go fast and just get caught up in the wonderful sights and sound of the game. Basically I love when you start playing a game that you have no idea what to expect and then get left with being unable to explain why the experience was so great. MarbleItUp is that game for me so hopefully that is enough of an explanation to convince others to play this game. Thank you to the developers that worked so hard in order to give me back a little bit of that excitement of being ten years old on a Friday night in my basement in front of my tv with a controller in my hands and no plans to sleep, just PLAY until the sun comes up and introduces the next morning...
This game impresses me and is great in many respects. Beautifully abstract graphics. Super fun and challenging enough to be engaging while easy enough to progress through without feeling stuck. Speaking of stuck, the camera control on ipad doesnt work all the time and will stop working during gameplay, which doesnt allow me to see where im rolling. This glitch in the ipad controls makes the game unplayable when it is occurring. I dont find the other onsceen controls as hard to get used to as some users. The direction and jump seems fine for it being an onscreen control. But the camera sticking is sort of a let down because everything else is great. Hoping for a fix because its a surprisingly fun game.
I started mainly on Marble Blast Ultra on Xbox 360, first game I played was Marble Blast Gold, I was so happy to see that you guys were back from (what I recall) losing rights to the name of your own game. I bought Marble It Up as soon as I heard of it, and I'm glad I did! and now it's on my iPhone! I'm surprised about that too, because touch controls are always going to be limiting, and I do feel the same way here- it's not your fault, it's just that touch screens are not the best! That's why I hooked up my Xbox One controller over Bluetooth- the way it's meant to be played! and it really is. I feel no difference playing it here on my iPhone compared to my PC or Nintendo Switch, so long as I use a controller. This is a good port, the only thing I would love to see is the same functionality as Steam Workshop, for custom maps. Would be great to see that on platforms like iOS and Switch. I believe you could implement such a thing on your own servers, like you already have other things like replays and scoreboard. That would be cool!
Marble It Up: Mayhem! is the newest chapter in marble platforming - fresh from the minds behind Marble It Up! and Marble Blast. World-class level desi...