Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Polaris-x · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Ive been playing the game for a little while now and I really love it! All the little guys in the game are super cute and I love that they have different personalities. The words you feed them have a really big impact on their demeanor which I think is just so cute! They are also all really sweet and nice to the player which I think is nice as well. In a world like this where kind words are hard to come-by, sometimes even the littlest things can make a big difference! I also love all the cute little decorations in the game as well! Here are a few things I would change or improve: - I wish it was easier to get gems/tickets to pull for fortunes! I get that the scarcity is part of the fun and also how the devs get people to buy more currency, but for us F2P people this would be really nice and make the game more engaging I think! - I also think it would be cool if you could add on additional rooms or even have a whole house for the kotodummies! This could include a kitchen and bathroom ( opportunity for some fun minigames here) and also more space to decorate and the ability to give different rooms different aesthetics! - Finally I think it could be interesting to add new types for the kotodummies for events and such. Being able to get a new type for a kotodummy would draw a lot of seasoned/former players in i think! That’s really all I had to say,overall very fun and cute game and I can’t wait to see what the devs do with it! ♡
As we all know, free games have a tendency to be hit or miss. And I can say, this game is a hit. The designs are cute, interactions are adorable, there’s enough content to stay invested, but not too much that you’re overwhelmed. The game is built partly to encourage you to take breaks, which I truly appreciate, as it lets you enjoy the game without burnout. After all, it’s a pretty low-energy game, so if you didn’t take breaks, you’d likely end up doing repetitive actions instead of spending time wisely. The ads are well integrated and not too distracting. For many games, ads can be infuriating, but the system in place for advertisements makes it so you aren’t too frustrated. They show an ad after every “evolution”, which makes it very tolerable, and the ads are skippable after around five seconds. The other way you see ads is with things like speed boosts, which you can either watch an ad for, or pay in gems. Onto in-game currency, it seems like a fine system, one that is fair to all players, paying and non. I don’t like to pay unless I want to support a game’s team (and, for the record, this is the type of game I’d be more than willing to throw a few dollars to) and it always annoys me if a game seems pay-to-win. This game is quite the opposite, as you get a fair amount of both gems and coins through daily tasks and errands. Overall, such a solid game, especially for something free! I cannot wait for future updates to see what gets added.
I’m pretty notorious for hopping from game to game, playing them for a couple of days before never touching them again. I got this game on a whim, it didn’t really look that interesting but I gave it a shot. I’m incredibly glad I did. The gameplay is surprisingly stimulating and active, the characters are unique and fun. I want that bread dog so bad. So. So. Bad. Visiting other’s rooms is actually really fun in this game! No one seems to be *better* than anyone else, it’s all about the word combinations you use. You can visit others without the game completely crashing, all of the gameplay is extremely smooth. I paid for no ads which was a great purchase, but I still very often will watch the ads for the games benefits, which it provides many. This game is very calming and the characters are all lovable and cute. I know it’s still a work in progress but it is already so well designed, I’m so excited for the updates that are coming in the future. Great job on creating a wonderful game. It deserves the 4.9 stars it has received.
"Are you looking for a cute pet? Too bad! Kotadama Diary's characters evolve depending on the words which you feed them, and could even grow up into s...
| Name | Price | Type |
|---|---|---|
| Gem Cluster | $0.99 | One-time |
| Mega Value Box | $1.99 | One-time |
| Event Ltd Mega Pack | $1.99 | One-time |
| Gem Baggie | $2.99 | One-time |
| VALUE 30-day Daily Gem Pack | $3.99 | One-time |
| Gem Bag | $5.99 | One-time |
| Dougho Box | $5.99 | One-time |
| Event Limited Mega Pack | $5.99 | One-time |
| Ad-free Box | $5.99 | One-time |
| Gem Big Bag | $14.99 | One-time |