Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Soleymar · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
They try ticking you into paying. 6 dollars a week or 30 for a year.
You can’t even open the game without paying. You will download, once you open it, it asks you if you want to pay weekly or yearly. You can’t even get passed this point to try the game. Very stupid and a waste of time.
There is no way to play this game without paying. When you try to open it the game gives you too options- “start now” and purchase a no-ad option. Both lead to them trying to charge you. Thank god for apple making you confirm purchases or I would have accidentally signed up to pay $6 a week for this game.
There is every kind of building to consume on this big water city! From lifebuoys to boats, yacht docks to nuclear plants. Just drag your finger to le...
| Name | Price | Type |
|---|---|---|
| VIP Weekly | $7.99 | Weekly |
| VIP Yearly | $29.99 | Yearly |