Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗chaohuang wu · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game. In just two days, I completed 210 levels. This is game is the most addictive game that I have ever played! After every level, I just have to do another one. The game is so satisfying and really challenges my brain. There are several modes to play in and every one is unique and fun. I have no idea how I played this much in such a short amount of time. I just wish there were less ads. Overall, such an amazingly addictive game that never gets old.
This is a great game! I just started paying it and love it! I love how after you get 5 levels completed u get a special level or a spinner or whatever. I am only on the first couple of levels and they are all amazing! I have never written a review before because it takes to much time or it’s not a great game but I felt the need to today. If you are looking for a fun, distracting, addictive game, this is the one for you. There are so many different ways to solve each level. Some hard some easy. This game does not have a lot of ads unless you want to spin the spinner again and I really like that. This game also doesn’t require a lot of money to level up because you can easily get a new ball from the spinner after you complete five levels. My favorite “mini game” is when you wake them up! I don’t know why, it’s just a lot of fun! I recommend and wish you all a great day or night!
In an app, ads can be perceived by your users as either a reward or a punishment. Ads that are offered in exchange for benefits, such as hints, extra “turns,” power-ups, etc., are rewards for users. They happily click on available ads in order to receive the reward. It is VITALLY important to understand that just “playing the game” is NOT a reward for the user. It is a reward for YOU, the designer. If you require your users to watch ads just to get to the next level, or even just randomly in the middle of the game, your users will regard those ads as interferences, or punishments. They will become more and more frustrated as each ad thwarts their ability to play your game. NOBODY WANTS TO PLAY A GAME THAT PUNISHES THEM. Remember, you are rewarded when your users play your game. If you punish them for playing by inserting advertising without any form reward into the game, they will stop playing, and everyone loses. You must find a way to make ads rewarding. Your current ad structure is like slapping your users each time they open your app. Please stop slapping your users. Reward them. After all, they have given you the reward of downloading and playing your app. Show them a minimum of consideration in return.
Line Physics is the latest drawing brain puzzle game! Draw, solve and have fun with this amazing brain game. Draw lines to guide a ball towards the t...