Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗11 bit studios s.a. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The gameplay is fantastic and the visuals, although not as good as PC, are still pretty good. It’s difficult and seeing your kid suffer while you do your best to provide is certainly a heart wrenching experience to pay for. One problem. Right as soon as you feel like the story is picking up steam, the game is cut short by an ending that is disappointing and it feels like you didn’t work for it. I got excited, but there’s no stealth section like the main game (the main game can be played in any way you want, albeit coming with its own set of challenges for each), and you suffer no penalties for committing murder, stealing, and raids (being attacked at night would usually get someone upset in your group) because the only playable character is stuck being determined and never loses hope. This may sound good but it removes the challenges of morale penalties.
This dlc is more heart wrenching than the original and has an unpredictable ending. It’s linear and the choices are limited. The focus is not solely based on guarding your shelter and upgrading. It’s a unique change of pace and objective. It lacks high replay value (ending is the same) and has minimal characters (mainly the main character in the shelter). I enjoyed the adventure of searching clues, exploring new areas and the different dialogue however the not many locations are available until you learn a new clue.
I thought the whole point of making this a separate app instead of adding it as dlc to the original game was because you improved the graphics? But clearly the iOS version is still watered down as there are ZERO rain effects. Why?? Any device with the A8 chip should have no problem handling the better graphics, and of course, the newest devices are even more powerful! There’s really no excuse for not making this port almost identical to the PC version. Also, where is the other dlc story? Please tell me you plan on adding the other stories on iOS for purchase through this app.
This War of Mine: Stories - Father's Promise Original This War of Mine, one of the most successful indie titles of the last decade, provides an exper...