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How Much Does One Deck Dungeon Make?
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Reviews (3)▼
I spent 11$ for game and every expansion, I wish I didn’t. UI looks so aged and unappealing, that I just can’t enjoy it much. It looks like websites from 90s. I wish it has better design, now it looks so cheap and outdated. I understand that art is bad thanks to original board game, but everything else looks even worse. I mean fonts, backgrounds, animations, sfx and everything. UI is not fluid at all. I wish it was at least Spirit Island’s level of quality. It’ll help game so much. Also I don’t see much replay value. I mean there are a lot of gameplay to unlock everything with every character, but the game’s loop becomes boring too fast, it’s all the same every run, different heroes and dungeons doesn’t help at all. I just don’t wanna play after a few games. There’re better rogue-likes which was not originally board games, just play them instead.
Losing one star since the developer has started placing ads for another of their games in this one. Not cool for a high priced premium game. Otherwise, I love this game. - This is truly one of the very best games on the app store. It is the most faithful reproduction of a physical games I have seen since Pandemic. Great work! Minor areas for improvement: music variation would be great. The soft "Puzzlequest-like" music seems rather calm for this game at times. I might enjoy a variety of themes that build with the excitement. Also, I'm not a fan of game promotions on the opening screen, but I get it. Overall, I am very pleased with the $25 I spent for game and expansions. Well done. I will continue to buy expansions (if they maintain this level of quality) as they are released. One feature request: it would be fun if we could name our characters. You could also have multiple instances of a single character class. Just my wish list.
I was skeptical when I first encountered this game. How much strategy could there be in a single player game where you’re just rolling a bunch of dice, right? Well, there is a lot of strategy in the decisions that you make as you progress through the game and even within a single encounter. You do get bad (really bad) rolls now and then that can ruin a game, but if you’re careful and expect some bad luck you can usually avoid the worst results. I haven’t had any crashes or other serious problems on my Air 2. There does seem to be a problem with the random number generator, though. After about 1600 rolls the stats show that 1s are about 10% more likely than 2s, 3s, 4s, and 5s; and 6s about 5% more frequent than 2-5. The stats have been consistently that way from the beginning, too. After 1600 rolls I would expect the frequency of each to be roughly equal (or at least to fluctuate over time), but that doesn’t appear to be the case. This is a very good game and I’m enjoying it quite a bit so far.
Version History (27)▼
Available In (115 Countries)▼
Supported Languages (1)▼
App Details▼
“As we’ve come to expect from Handelabra, the digital version is flawless.” - David Neumann, StatelyPlay.com “One Deck Dungeon offers a wealth of str...
In-App Purchases (7)
| Name | Price | Type |
|---|---|---|
| Phoenix's Den | $0.99 | One-time |
| Witch | $0.99 | One-time |
| Fanatic | $0.99 | One-time |
| Caliana | $0.99 | One-time |
| Cinder Plains | $0.99 | One-time |
| Forest of Shadows | $1.99 | One-time |
| Abyssal Depths | $1.99 | One-time |