Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗White Wizard Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a fantastic implementation of hero realms. If your goal is to play hero realms, this is the superior way to play it over the physical version and it’s no contest. However, hero realms is already hardly balanced. Some of the balancing and decisions in the campaign just not fun. For example, in one of the purchasable campaigns, there’s a seemingly random chance your money is turned into attack. This is okay every now and then I guess, but since it’s random, I’ve had it happen 2 or even 3 turns in a row, and it’s not even a rare occurrence. This is not fun. Furthermore, on this same campaign, the enemy is often producing 20-30 attack by turn 3. This is absolutely absurd, as many abilities require a threshold of health. The classes are not balanced for campaign play. The wizard is very strong against how the ai works, whereas the ranger is extremely bad, and the cleric would be good if the ai didn’t generate 20-30 attack per turn. All and all, I’ve really enjoyed it, but it’s difficult to fully endorse it with some of the campaign having such unfun elements that take away player agency for no good reason and scenarios that take 30 tries just based on luck. Also, there seems to be some way to select a race for your class, but I absolutely cannot figure out how. I’ve had it happen a few times randomly but can’t figure out how to prompt it.
I previously wrote a review criticizing the app for two things: crashes & lack of pass & play support - both of which have been fixed/added in the latest update, making this the BEST game on my phone..! If you haven’t checked out Star Realms yet, it is also incredible & my roommate and I use it every time we’re waiting in line for something or waiting for our food at a restaurant - as app games go, it has excellent gameplay, the campaign is challenging but easy to get invested in, you’ll want to unlock the upgraded abilities for every class, & if you’re already a fan of Star Realms - prepare to be gleefully amazed, because this takes the gameplay to a whole new level. This does for mobile gaming card games what Stardew Valley did for mobile gaming sim games. 💯
Great additions to the star realms mechanic with the addition of hero character types taking on their own low value cards in decks, and adding a more cohesive persistent character based augment skill tree. Feels a bit less balanced then star realms with less value in sac cards over life gain or discards. Perhaps I just feel different about certain colors and their balances are effectively the same. Worth some time if you like these build-as-you play form card games.
Become a hero! Choose your class, perform mighty actions, and recruit powerful champions to your cause as you grow in power. Awarded Origins Fan Favo...
| Name | Price | Type |
|---|---|---|
| 80 Gems | $0.99 | One-time |
| 200 gems | $2.29 | One-time |
| Four Journeys Campaign | $3.99 | One-time |
| Journeys Promo Expansion | $4.99 | One-time |
| Hero Realms: Call to Arms | $4.99 | One-time |
| 500 Gems | $4.99 | One-time |
| Journeys Expansions | $4.99 | One-time |
| Dungeons Expansion | $7.99 | One-time |
| 1200 Gems | $9.99 | One-time |
| Hero Realms Base Set | $9.99 | One-time |