Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GANBARION Co., Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve been playing this game for a year now, at least on my iPad. The tutorial could use a bit of work, and progress in the game should be faster. If the devs choose to respond to this, I have a quick question; what do the rasharom keys do and is there an end to the game? This game is pretty good, and I don’t see why somebody would rate this game 1 star just because of the tutorial. This game has tons of potential, all it needs is some new features and some traction. I hope to see this game still updated on the future!
I love this game! The graphics are awesome and the story is great too. I do have a few problems with it though. The tutorial doesn’t explain how to use the directional blocking aspect. I feel as though there might be a directional attack feature as well, but the tutorial also doesn’t explain that. Those are really the only problems I have with the game. I do suggest adding armor customizations though. Maybe choosing between male and female too. And flame colors. Other than that, great game. Love it!
This game’s tutorial explains nothing. There is apparently directional blocking (which they don’t discuss in the tutorial), accept when I use it in the clearly telegraphed directions I still get damaged and eventually stunned, which is essentially unavoidable. Dark Souls is hard, but fair, and you die due to ur mistakes. In this game, u die because of unavoidable damage taken while blocking. From the tutorial, the combat system seems stupidly simple and lazily designed. If it’s any more complex, the player has no way of knowing, as the tutorial is so lazy. The tutorial even mentions systems that it never fully explains, and they have the audacity to then add micro-transactions after all these issues and drab gameplay? This game better go through drastic updates and overhauls or it’ll die out as it should.
Single player strategic duel action game. Multiple death battles displayed with beautiful graphics. This is the story of how an indomitable soul fig...
| Name | Price | Type |
|---|---|---|
| A set of cursed hourglass | $0.99 | One-time |
| A set of Rashomon key | $1.99 | One-time |
| B set of cursed hourglass | $3.99 | One-time |
| B set of Rashomon key | $7.99 | One-time |
| C set of cursed hourglass | $7.99 | One-time |
| C set of Rashomon key | $19.99 | One-time |
| D set of cursed hourglass | $24.99 | One-time |