Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kiloo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really love playing this game, its fun and a really great way to pass the time. My only real gripe is the dodging system, i think it would be better if there was a button to dodge rather than having to double tap because some enemies have really fast power attacks that can sometimes feel impossible to dodge. It would like it if a dodge button was there or some kind of setting you can toggle. At the time im writing this, the last update was 5 months ago so im pretty sure the devs have left to go work on other games but hopefully they’ll see this. Love the game!
First off, I have little against this game, other than it's not my usual cup of tea. I actually greatly enjoy it in small doses. But what little I do have against it is frustrating: 1) the smallest issue, on some levels, doors don't actually open, you phase through them instead. This is actually kind of funny, so I almost would say keep it in, if it weren't for the fact the rest of the game has similar jankiness about very specific things. 2) the connect to Facebook feature is completely broken, which means the rewards it offers for doing so are unobtainable, which wouldn't be so bad if it weren't for 3) this game requires So. Much. Grinding. And the game never gives you enough per level to make it seem like it's worth it. The difficulty curve greatly surpasses the rate at which you acquire currency. And yea, it's pay to win, it is a free app, but it's frankly ridiculous how large the disparity is.
This game in of itself is fantastic. I’m one of those people who will jump onto a game, love it for a while, then move onto another game genre. While I admittedly did this at first, I’ve found myself enamored with this game each time I’ve returned to it. This game has the makings of a full franchise in it, especially if it became a hack-and-slash game along the lines of Devil May Cry or God of War. There are just so many aspects here that could be expanded upon and added to, especially the story. I would definitely pay some money to play that. As for the game itself as it stands, it is phenomenal. I love the character’s design, so costumes aren’t an issue with me (though some have requested it), even though I’m the type of guy who loves choosing costumes and designs. The sword purchasing and leveling systems are simple and unobtrusive, letting you get into the action for a good amount of time before having to purchase a new sword to give you an edge (pun partially intended). The combat system is 90% responsive (sometimes it mistakes my dodges for swings, and vice versa), but if you’re a decent finger-slasher (play infinity blade. It’s similar to this style of gameplay), it won’t be a big issue at all. I recommend upgrading your sword’s abilities once or twice, then just saving your currency for the best sword in the shop. The dispersion of essence and life stones is pretty fair, and if nothing else you can farm older levels for essence to buy stuff. Enemy tactics become simple to read after a while, but that doesn’t mean it gets boring. Many enemies change up their attacks depending on how you’re slashing at them (the shield golems especially). In total, this game is absolutely worth it, and I would love to see it grow into a franchise of its own, particularly as a hack-and-slash game. A real steal.
Answer the call of the sword! For centuries, young Warriors have sought the secrets of the ruins in a quest to prove their worth. Journey on a Warri...
| Name | Price | Type |
|---|---|---|
| Box of Essence | $4.99 | One-time |
| Chest of Essence | $19.99 | One-time |
| Vault of Essence | $49.99 | One-time |