Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Panda Arcade Pty Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a really fun game. BUT this recent update change some things that make no sense to me and have made the game much more annoying and a hassle to play. Personally before the only tank that needed a change was the flame thrower and even that wasn’t terrible, but instead they changed pretty much everyone but that. The biggest thing is if I get 2 wins in a row now I earn ~2 points for my rank but if I lose 1 time I lose somewhere around 30 points. Before win or lose you gain or lose about the same amount. Ranks unlocked new weapons to use when it was just ranks but now ranks and you level unlock new things they say but from what I saw the only one you can count on is your leveling up others you end up demoted much more that you are promoted in rank. And the items unlocked now by level seem to be locked behind HIGH levels in the 100s. So now it it looks like an uphill battle in the rank area and a long long grind in the level area. Also before I’d always see new names of people to fight agianst(unless I formed a team with friends) now I see the same people for at least 3 matches before I get to play against some else. Why? It was much more fun before this. Gameplay is still roughly the same,now it just seems like there’s more pressure to pay for gems so you can upgrade to point where you unkillable so you don’t get demoted all the time. that’s where I see this game headed now.
I love this game a lot, and I have been playing it very often recently. A couple of things: 1. For all the people saying that this game is Pay-To-Win, just put a little time in before you go and start complaining. I have a good weapon with 4.5k health in tier 5 and I haven’t put a single dollar into the game. 2. I noticed this strange bug with the rewards in the Easter event thing, where every time I tried to open the rewards that I unlocked, my game would crash. I don’t know if this is my phone or the game, but maybe something to look at. 3. Yes, the matchmaking isn’t the best thing ever, but it’s nowhere near the level that most people say that it is. The game is perfectly playable, although it is very annoying when people DO pay a bunch of money to get overpowered weapons. I would love if that could be fixed. 4. It would be a lot nicer if you could get blueprints much more often. Some of the weapons/bodies/items take upwards of 60 blueprints, and for any given one, say the Caliber, I may get 2 blueprints a week. I know that the science points were designed to remedy this, but it will still take a very long time to get a good weapon or body that you might want. It should still take a little while, but not that long. Instead, it should be easier to unlock different things but harder to get them up to higher levels. All in all, these are just my minor nitpicks about the game. I really do love this, and it’s one of my favorite mobile games that I have played.
After downloading and starting Pico Tanks; I really had high hopes for this game after reading reviews. Sadly after the first few initial games; matchmaking started throwing me into matches with players that had tanks that could kill me with one shot. While my shots hardly put a dent in their tank. Clearly one of two things is happening. 1. Matchmaking is broke or 2. Matchmaking is set in a way that basically forces lower level players to purchase in game premium items just to get ahead. I am leaning more toward 2 because after leveling up I finally got enough tank pieces to build my first piece. Exciting right? Wrong! It would cost me 1,000 gold coins to just build that one piece of equipment and you only win around 30 - 50 coins a game and thats if you win the match. I have never been the type of player that purchased in game items with real money because the game basically made me. If I purchase something its because I like the game and want to show my support. Well seeing that the game is trying to force me to purchase in game items just to win a match what do you think my thoughts of this game is? To those rating this game in its current state anything higher than 3 stars is clearly one of the ones that fell for the forced purchase gimmick. Game mechanics are fun but nothing other similar games hasn't done before. I hope the developers read my review and fix matchmaking to make it more fair for all players not just those that line their pockets. Then and only then will I take another look at this game and think about supporting the game.
Pico Tanks is a fast-paced, energetic 3v3 tank brawler with a strong focus on team strategy. Design your own unique tank with thousands of possible...
| Name | Price | Type |
|---|---|---|
| 100 Gems | $1.99 | One-time |
| 100 Gems | $1.99 | One-time |
| Division 2 Pack | $1.99 | One-time |
| 280 Gems | $4.99 | One-time |
| 280 Gems | $4.99 | One-time |
| Special Offer (600 Gems) | $4.99 | One-time |
| 600 Gems | $9.99 | One-time |
| 600 Gems | $9.99 | One-time |
| Special Offer (1300 Gems) | $9.99 | One-time |
| 1300 Gems | $19.99 | One-time |