Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗erkay uzun · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
When you make a move and don’t expect the game to be over, such as when you are expecting a 2 but a 4 comes up instead, an ad with loud sounds (e.g., explosions) suddenly pops up. The first time this happened, I was so startled that I dropped my phone. Luckily, the case on the phone prevented it from being damaged. The second time was almost as bad. After that, I lost a few games on purpose to see if the ads always have sound and they do. Tapping on the speaker icon in the ad stops the sound for that ad, but the next ad will still have sound. I understand showing ads to generate money for the work put into creating the game, but showing ads with sound is counterproductive. First, there’s people like me that get startled easily so will never play the game again. Second, people will find a different game to play when in quiet environments, such as libraries, bedrooms where someone else is sleeping, or doctor’s waiting room. Third, some people will decide to switch to someone else’s 2048 app that has less intrusive ads; there are other 2048 apps that also show video ads but without sound (unless you tap on the speaker icon when you want to hear the sounds).
The only issue I’ve found is that when you swipe too many times in one direction, it will count it as a move, even if no tiles could combine or change positions. When I get my board full and I’m trying to populate a 4 in my only open square, I have to be very diligent in making sure the app registers my every swipe and reset. If I’m not extraordinarily careful then the game will count a swipe and I won’t be able to back up to populate the tile I need. Then I will have to start over from the very beginning. Otherwise I don’t have a bunch of issues with the app. It doesn’t crash on me much and I can use it in airplane mode, unlike most other games
I’ve just now been experiencing an issue with the app. The app was legit working just fine. I have a jailbroken iPhone 8 and everything, and it was literally working just fine. All of a sudden it starts crashing, like I can’t even open the app without it crashing. It even does the same thing when my iPhone isn’t jailbroken. I turn on airplane mode, and the app now wants to open and behave. There’s an issue with this app, and it should be fixed.
- More than 17 million downloads and millions of active users! - More than 120,000 5 Star Rating! - Join to the real 2048 puzzle experience from Andro...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $1.99 | One-time |