Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Levan Kuchukhidze · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really enjoyed this game! The relaxing music and subtle vibration feedback create a soothing atmosphere, making it a pleasure to play. While it may seem simple at first, the puzzles quickly become more challenging, pushing you to think creatively. The design is sleek and well-executed, adding to the overall experience. It’s the kind of game that keeps you coming back for more. Highly recommended!
Once you get past the first few levels, the game is much too difficult to enjoy. The hints are largely useless as they are too few and only work at the beginning, showing only the first move or two. I’m not sure why the developer chose to gimp the hints, but it’s uncalled for. The app is paid for, therefore hints should be available at any point during a puzzle and there should be more than just two. Being unable to complete the puzzles just makes the game no fun. Uninstalled and will be asking for a refund.
This game would be better if instead of just a glow up hint of the puzzle there could be how a few moves that would actually look like and maybe disappear or be like the beginning but more thought out so you could see it more successfully overtime because it’s actual hard to envision how the level is supposed to be. Other than that it’s really challenging and I like that. Reminds me of this other game I used to watch people play or attempt to play in my free time and which it was the same concept but if you matched the puzzle the bricks would fall through the map and descend to the next level...but this one is better and way calmer if you don’t lose you’re cool about how hard it is...other than that great game!
Imagine a game where, like Tetris, you need to match shapes, and like chess, you need to think several moves ahead. Welcome to "RUNES"! A puzzle game...
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