Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗COBBLECROWD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is by far one of the better WW2 simulator games I’ve played on a device. I love that I don’t have to calculate exactly when to fire the torpedoes based on distance speed and trajectory. However a few notes 1) I feel like the patrol zone should change every time you return to port to refuel and rearm. Half the time when I’m supposed to patrol a zone on the other side of the map, I use up have my fuel getting from Wake/Midway Islands just to the patrol zone. I even engage some ships as well, making my stay in the zone even shorter. 2) Some of the large Japanese fleets that I’ve encountered, numbering around 10-12 ships, glitch. To the point where it doesn’t even identify what type they are, it just says “ship”. It also doesn’t give a speed reading, it says “0 kts”. Which is fine I suppose but when I try to sink them they won’t go down. 3) Air cover. I recently attacked an aircraft carrier in the game in broad daylight. I was even surfaced. And I sank it easily (minus dodging defending destroyers and cruisers). One addition I would like to see is the addition of Japanese planes actually attacking. Whether from carriers, or, if the patrol zone is closer to Japan, then from the sky. This would incorporate the use of the anti aircraft gun on your sub, instead of it just being there and us not being able to use it. 4) Decoys. Decoys were a staple of submarine warfare of that time, so maybe and additional button for us to launch decoys in case we get swarmed too heavily by Japanese ships would be a plus. Otherwise, awesome game.
This game was everything I expected, I really wanted a simple submarine sim that wasn’t too easy nor too hard. Though this game is already fun, it would be cool to see some more content. For example, adding Japanese submarines you can use like the type b or I-400 would be a great addition, now you could be able to play from both sides. I believe that if you add more and different submarines, you can get some with anti aircraft capabilities that come with them. This brings me to my last addition. It would be cool to see recon aircraft that try to attack you and bomb you when you are at surface- periscope depth. I believe these two additions would make this game even more enjoyable and am looking forward to the future.
I just got the game last week and I’m really enjoying it. What it does well, it does very well. But there are some strange missing elements. 1) no radar. Radio was instrumental in the submarine battle in the Pacific during the World War II. 2) I cannot seem to find any clear isothermal layers to hide under. 3) once discovered by destroyers, it seems impossible to hide from them. Even at the easiest level. And related to that, it’s strange that the depth charges make no sound. That kind of explosion would riddle through the hull . 4) there seems to be no way to raise or lower the periscope without changing your depth. Subs could stay at periscope depth only raising the periscope when needed. This seems like a strange omission. Still however I love the game and I’m hoping that there will be updates to address many of the missing elements coming in the future.
Welcome to Silent Depth, the first real 3d submarine simulation for mobile devices. Being a member of the Silent Service of the US Navy you take comma...