Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Abdulin Ildar · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Pros: -Tons of weapons, maps, weapon skins, and player character masks -Solid third person shooter gameplay with bullet spread / recoil reflected by the individual current weapon being used (no two weapons or weapon types have the same stats as in some games) -Completely free to play and not pay to win -Nice streamlined UI/UX -Map design leads to fast paced get-in and get-out gameplay, spawn protection prevents complete and utter spawn camping / trapping Cons: -No touch control customization, can’t move or resize any controls you see fit and are you stuck with the default -Reload animations often don’t play across connections, meaning a lot of firefights look like two players standing and staring at each other, though each is reloading on their own client’s side -Death animations often don’t play and players just vanish into thin air as if they have left the game -Dated, with no new updates likely coming as the dev has moved on to the fantastic Standoff 2
The game is great, I like the weapons, the skins , the masks , the maps also....,but I been playing this game for over 9 months now and it’s still the same 🤔. We need more maps, skins, masks, guns, and I think we should be able to add people as a friend and we should be able to have different outfits for both teams
Standoff Multiplayer is a great game but is lacking improvements that will make it even better. The first thing I noticed when loading into the game was that there was no tutorial. Most fps do come with a tutorial although the majority of gamers know how to play games based off previous experiences with similar fps. Although it is something that is commonly skipped when playing new games it would be beneficial as each fps game is different. Secondly, part of the game was in a different language. I happened to understand what that function of the button did although it is annoying not too have it in the region that I had set it in (US) Diving into the match I found the movement to bother me a lot as it did not properly respond to the direction I pushed it in. Sometimes it would even move on it's on when i released the directional pad. I also found the buttons and button mapping of the game a problem. It was difficult to press and buttons like the chat window did not close after opening it. The ability too see your score did not open and as well the aiming button was a pain because it only worked on snipers but was always in the way. And lastly the options menu wasn't really a menu. The only option you really had was to change the graphics which i think is always a good option to have and the option to adjust the sensitivity. The more options that are available the more the player can adjust the settings to his liking to get the best performance out of the game. Other than that I believe the game does have potential once these minor things are worked on.
The incredible online Standoff of two teams in multiplayer sessional shooter. Are you storm trooper, sniper or do you prefer stealth operations? Choos...