Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Chris Brooks · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The problem that makes me want to stop playing is not being able to keep clicking when you are in the page to buy a worker.
When you buy a worker it doesn't add what it says it does for instance buying a worker that gives +1 to tapping would only add like .1 so either the numbers are broken or just the system. Not only that but the prices are ridiculous if for instance if u pay 10 for +1 why would you pay 500 for +5 when you could just but 10 of the smaller one and pay a fifth of the price for the same amount. Could have potential but needs serious fixes.
It's broken to say the least it seems really good and I was excited to play but the upgrades are broken I have 23 click upgrades and I'm getting like 3 per click and I got the upgrade to add 5 labor per second didn't even notice a increase please fix your game I would like to play it but right now it is unplayable
Hire employees, research and cast magical spells and unlock powerful specialists, all while you build ancient wonders one row at a time in this addict...