Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Frozenfrog · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
As you already know, this app made by a Chinese developer and there are giant holes in Chinese copyrights laws. I personally own Darkest Dungeon on both PC and Switch but still dig this iphone clone very much. Ignore the fanboys who crying for Red Hooks, this game is worth the price, you don't really need to pay iap to beat the game (grinding is a must for this type of games) so that somewhat make the app premium (pay once to play). It's a Darkest Dungeon clone, accept it. But I feel like a full port by Red Hooks wouldn't be ideal for the iphone platform as the screen is too small to cramp lots of UI items in. Also this clone simplified the game elements down enough to make it easy to just jump in, play for 15-20 mins and quit (ex: maps are shorter, no fear system, no torch system, tanks are tankier, offensive heroes deal more dmg, healers heal more hp, etc). The original DD maps are pretty long for this purpose. For ipad platform, the original game is playable because the screen is big and it gives you a somewhat full gaming experience, you know, sit down and play games for 2+ hours. Overall, I'm very satisfied with this game,
Ok so they borrowed the art style. But for all its worth, Deepest Dungeon is ipad only for some reason. Not only that thia game took out most of the annoying aspects of deepest dungeon. Making it easier to understand. The dungeon navigation the heroes, and tame some of the annoying traits of DD. Some may say that, those annoyances are what makes Deepest Dungeon great but for me naah... i want to enjoy my daily breaks without frustration. If you enjoy the challenge and having to devote longer amount of time then go ahead buy DD the original. Thats why ita ipad only i suppose. But for the rest of the people, till they make a “Deepest Dungeon Lite Mobile” this is the only thing close to the original.
I’ve seen people call this “pirate ware” for being a direct clone of Darkest Dungeon on mobile... and you know what? It is. It is a great mobile port of a fantastic game that’s only available on PC or the iPad. There is a small window to pay to win, but it’s honestly not worth it as long as you watch a ten second ad after every dungeon. The combat is hard and gritty, the survival aspect is punishing and requires constant churn of your characters, the story + setting are dark... it really is a clone of Darkest Dungeon. If Red Hook had put this out instead of another studio, you wouldn’t have known. Makes me wonder why Red Hook only put DD out on iPad? Well worth the $0.99, hands down a great purchase.
[*] Game Features - Cave levels are randomly generated, providing a new experience each time you play! - Hundreds of monsters to defeat! - Hundreds o...
| Name | Price | Type |
|---|---|---|
| Sack of Gems | $0.99 | One-time |
| Barrel of Gems | $4.99 | One-time |
| Gift of the King | $14.99 | One-time |
| The Dragon Queen's treasure | $29.99 | One-time |
| Diamond Treasury | $99.99 | One-time |