Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Jussi Tuomi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is fun of course, good time waster, but it needs an update. If I say "no I don't want a reminder" then I don't want a reminder stop asking." And if the buildings and stuff that you destroy could have smaller pixels instead of giant blocks that would make the game look better. And if there was other flail designs.
Great game! I love it and have made IAPs. But I think there should be like 3 seconds of invincibility when you start a level. Especially when you advance to another stage, there are circumstances when you absolutely cannot avoid a crash. Also it would be nice to be able to disable the music and not the sound effects.
This game is a fun thing to do when your sitting on the couch waiting for the day to end. Sure, it has cool vehicles and a giant deadly weapon which is already enough to catch someone's eye, but when you play the game, even the slightest touch can cause the game to say "GAME OVER." Also, everyone likes a free gift or 2 everyday, but when you go to collect it, every time you see, "Would you like a reminder to tell you when your next gift will be ready?" Even when you click "no" every time, the game will still ask. These are the reasons whey I deleted this game, and I won't play it again until I know that the game won't be this annoying.
1 CAR + 1 CHAIN + 1 FLAIL = MASSIVE DESTRUCTION Blow EVERYTHING up with a giant flail attached to your vehicle! Flail Rider is a colorful, fast-paced...
| Name | Price | Type |
|---|---|---|
| Wheeler | $0.99 | One-time |
| Tank | $0.99 | One-time |
| Double D | $0.99 | One-time |
| Murica | $0.99 | One-time |
| Monster | $0.99 | One-time |
| Catmobile | $0.99 | One-time |
| Firetruck | $0.99 | One-time |
| the Retropad | $0.99 | One-time |
| Rainbow | $0.99 | One-time |
| Golden Car (Coin multiplier) | $3.99 | One-time |
