Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Blue Label Labs · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I purchased the Unlimited Energy but it doesn’t work. Is it a bug or a feature? ;)
Great game. It's challenging and takes great skill, especially with the higher levels. I don't understand why the developers want to drive you away after 15 tries though. I would think they would want you to spend as much time playing their game as possible. Instead, you run out of energy and have to go find something else to play until it recharges. Seems to be a poor business strategy. Other than that, it's a great game!
Reminds me of the 321 penguins game that used to be out there somewhere. However today for whatever reason the ability to watch a video and get your probe charged up again seems to have disappeared. It never loads a video but then the screen is unresponsive except for the back button. Same with watching a video to get a hint. There also needs to be a way for you to lock in your probe trajectory before you release your finger , (and also unlock it in order to change it again if necessary) such as a second button that you must press with your other hand to lock it in and then another button you press to launch. The reason is that often when you are releasing your finger you change the trajectory. Another bug that needs to be fixed is that when you are playing and messages come in so the banner ad comes across the top of your screen, The game still registers your finger on the launcher so no matter how long that alert stays on your screen you can't really move until it disappears or you lose the shot. Kind of annoying. Not sure how they could work around this except maybe the secondary lock and launch button that I suggested above might mitigate this problem.
Find your path! Simple to play. Difficult to master. Immerse yourself in a tranquil, one finger, gravity puzzler set in a minimalist interstellar univ...