Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Realiteer Corp. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this app so much! It's mobile vr I have never experienced before! It works great with the controller! I would like it if you guys started developing more. Maybe make a controller shaped like a rifle or a shotgun. Or maybe you could bring roomscale mobile vr to the market. Whatever your working on is great! This is a great app!
I would like to call this game a "demo" because it's basic, but it starts to through in new elements, such as the enemies start attacking. To improve upon this idea, new enemies with different mechanics would make the game more strategic! Maybe at currency for when you can upgrade your bubbles, I.E, stronger bubbles, faster firing, upgraded health, potions?, new weapons? It would be really neat to see boss levels, with their own [set] of attacks and weaknesses. New content is what this app needs, but I see a ton of potential. Keep up the good work!
This game is very fun! It's simple, fast, and casual. The thing is, it's a little too simple. It's fun to shoot things with the real trigger, but that's all there is to it. It's also really short with only four levels to play on, which where a breeze to play through. It would be more fun if it had power ups, or new enemies. The bosses are just bullet sponges so I wish they were more complicated. Also lots of times the real trigger stopped working for a few seconds, but I'm not surprised since it's home made and on a budget. I'd get this game for sure, but keep in mind you probably won't be playing forever.
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