Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gerald Kelley · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really like everything about the game besides the fact that within the first several levels, it gets extremely hard and frustrating. There are situations were I realized that within 29 seconds I would most likely lose and it gets so frustrating. If the learning curve didn't go from "here's how to move the triangle" straight to, "1% chance to win," I probably would not have deleted the app. If the game had a casual mode, because I like the concepts and art, I would have rated this as 5 stars. I stopped playing games that were near impossible to win, solely for bragging rights, when I left kindergarten.
I've tried to play it but it gets stuck on the opening screen. Edit: it's fixed! The creator reached out to me personally and fixed it. Thank you!
This is a fun and challenging game. Especially when trying to get all three stars for each level. My only gripe is that the stupid achievement banner pops up DURING a level. When a third of your screen is blocked by a banner, that's exceptionally annoying. I'll give 5 stars if that gets fixed. Praying for new levels!!
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