Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Oneorwa Technology Co.,Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s a very involved “idle” game. You constantly get attacked and lose resources, the people are constantly dying, and while it provides a challenge in that you are constantly trying to balance your production resources, it gets annoying and is ultimately the reason why I’m quitting. The game limits your resource production buildings for each level and the extreme difficulty just feels artificial and annoying. You get attacked, what feels like, every 2 minutes so you have to, individually, have a bunch of people stop what they’re doing and then individually reassign them to defend the base, then once the base is defended or defeated, you have to individually put all those people back into producing. Couple that with people dying every minute, it becomes unmanageably tedious for an idle game. Then at the peak of your frustration, a 5th attack in a row decimates supplies even though you tried your best to stop the attack. The only thing good about this game is the art, otherwise there are far better idle games out there
Great game so far! There aren’t too many functions to handle and the game runs really smooth. My only issue so far with the game is that it eats up my phone’s battery but that’s okay. The only thing I wish was included was maybe names for the pioneers? Some personality of some sort? I already feel bad when I let them down and some of them die, but I really think it would add to the game if you knew that Jeff, your very first pioneer, died from lack of oxygen. That would be heartbreaking (in my opinion) and make me want to try harder to keep everyone alive. As long as the developers don’t add random ads that interrupt gameplay, this game is close to perfect❤️ a lot of good games have been ruined this way.
Honestly Surprised by this game. One of the few mobile games that doesn’t force feed you micro transactions. The progression pace is nice as well i’m not getting bored of it after several days its feels rewarding the further along you get. I will say the fact that your unable to zoom out much drives me absolutely nuts i would like to have a more broad view of the base. You also can’t see the zones (AOE) of literally anything unless you try to move it. Those are my biggest gripes though. All around a very chill pretty little mobile game to click around on and kill some time 4.6/5.0
As an astronaut stranded on Mars, your main objective is to survive and thrive in this challenging game. Here's a guide on how to survive: Generate P...
| Name | Price | Type |
|---|---|---|
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| Novice gift | $0.99 | One-time |
| Festival Gift No.4 | $4.99 | One-time |
| 500 Power Stones | $4.99 | One-time |
| Festival Gift No.1 | $4.99 | One-time |
| Caretaker | $9.99 | One-time |
| Ad-free | $9.99 | One-time |
| 1200 Power Stones | $9.99 | One-time |
| Luxury gift package | $14.99 | One-time |
| 2500 Power Stones | $19.99 | One-time |