Hyper Casual Game 05

Seung Jae Seol · iOS

Hyper Casual Game 05

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Hyper Casual Game 05 screenshot 1Hyper Casual Game 05 screenshot 2Hyper Casual Game 05 screenshot 3Hyper Casual Game 05 screenshot 4Hyper Casual Game 05 screenshot 5Hyper Casual Game 05 screenshot 6Hyper Casual Game 05 screenshot 7Hyper Casual Game 05 screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Hyper Casual Game 05 Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K

Rating Distribution

N/A
☆☆☆☆☆
0 reviews
No rating data available

Top Countries

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Available In (102 Countries)▼
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Supported Languages (1)▼
English
App Details▼

"Simple But Very Addictive Hyper-Casual Game!!!" "How high can you climb?" How to Play: First Touch : Jump up Second Touch : Shoot Down

iOS App ID
1420051297
Content Rating
4+
Min OS
8.0
Size
71.1 MB
Publisher
Seung Jae Seol