Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗DIGIDICED · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I am enjoying playing the game, but if you aren’t already well aware of the game flow, it is probably going to be tough. Even after knowing the game, I spent a lot of time trying to find some information. Sometimes the help text won’t display, so if you forget an icon, you may need to look it up on the web or a physical rule book. Generally, there is just too much information to keep track of and it all needs to be behind menus due to space constraints. I played it on steam and the info was easier to see. The iPad is just a little too small so it appears they needed to make some compromises… and my iPhone was virtually unplayable. Also, I encountered a bug which required screenshots to properly explain. I tried to log the bug but got no response. I don’t know if the game log made it possible to see what I meant or not. But there was no feedback. So far, I have only noticed two bugs and those weren’t likely to be common. Overall, good for people who already know the game and have the discipline to look at all the places they need to.
This is the first review I have written but felt that it was important enough to say a something. Gaia is one of my favorite tabletop games so I was excited to be able to play it on mobile. Hands down I would rather play the game in person rather than in the version of mobile. It is a game that does not translate well. There are too many menus and sun menus(it felt like I had to search for everything that I needed access too). The inconography that attempts to simplify things makes the game more complex than it already is. This is the rare case in which if I could get my money back I absolutely would.
Pretty solid game! I’m glad to see that Gaia project was turned to an app. Solid artwork and fantastic AIs to play against. Been playing for a week and noticed a terrible bug - and this is in the against-AI mode - sometimes undo button will make the game stuck (loading forever) and the only option is to restart the game and that means losing all progress. It is extremely frustrating - please please please fix it.
In Gaia Project, each player controls one of 14 factions striving to peacefully colonize the Terra Mystica galaxy. Each faction has different environm...