Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Asmodee Digital · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
There are a few bugs and glitches. This game hasn't been updated in years. It's pretty much abandonware at this point, so nothing is getting fixed anymore. The glitches and bugs don't bother me as much, nor the slow gameplay. What annoys me the most is the game A.I. Online multiplayer is pretty much not an option, being messy and hard to find a steady game. So I play offline. Easy and medium A.I. are brain dead, so I play against hard. Now this is where I have the problems . First is the A.I. is not trying to win, but make you lose. They will work together to screw you. An example that has happened a few time is I've set my tiles at a high price that none of the A.I. can buy, so the first two A.I. will buy useless tiles from the second two, which allows the second two buy both my tiles. My second problem is the tiles seem to favor the A.I. more. Tiles the A.I. needs have a higher frequency of appearance, while tiles you need have a lower chance of appearing. I don't know if this is real, but it has happened in the majority of games I've played.
As a huge fan of the tabletop version, I bought this game as soon as it launched and right away found that local games with a guest glitch out into the 2nd round making it impossible to continue the game. Every. Single. Time. It will swap tiles between me and the guest and disallow anyone to place anything. The game itself does not freeze, I can open History or view the rules or menu, but I am barred from continuing on with the game, even with the wrong tiles. Without fail, every time. The game functions fine enough most of the time if I play against just AI (sometimes I cannot drag my tiles onto the board), but I didn’t buy this game to play against predictable AI, nor do I understand this apps focus on online p2p competition. A useless feature as far as I’m concerned. There are few truly multiplayer games for iOS, and with each update I hope this VERY OBVIOUS bug is fixed, because frankly how has anyone on the dev team not tested this feature? If it worked occasionally I could understand the oversight but nearly 6 months on the market and the most important feature doesn’t even work.
Update 8/13: Another update and the loading hangup switching between games still isn’t fixed :( Update 8/6: upon 10 more plays, everything is not perfect. The screen does a perma-load (LOADING) sometimes and you often need to login back in. I have also noticed +- buttons missing when trying to set tile prices. Lastly, it is sometimes difficult to acquire the tile into your possession. Sometimes only after 3 or 4 tries. Add a double click option to acquire? Thanks Looks like the launch issues were fixed because this played perfect for me. One of the top 5 favorite games that I own. Graphics are true to the physical game, bidding works great, online asynchronous, local, and ai play options make it great. Similar to Patchwork, the game allows you to cycle through your async games quickly. Get this!
SET YOUR PRICES, BUY, SELL, BUILD, AND MAKE CHOICES BECAUSE ONLY ONE CLAN CHIEFTAIN WILL WIN Five clans are fighting to rule over the Isle of Skye. O...