Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Awesome Games Studio Sp. z o.o. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Worth the dough! I’m a Platformer junkie and it can be hard to find ones I love - this game, like another reviewer said, reminds of Dead Cells because of its quality, playability, re-playability, weaponry and upgrades etc etc… a totally different and unique game but the similarities they share are fantastic qualities in a platformer. Def worth the money. A very unique, interesting, creative and fun game. Love was put into this
I can’t comment on how good the porting was since this is the first platform I’ve played it on, but wow. This has already secured its spot right alongside Dead Cells as a game that I dumped at least 20 hours of play time into the first week I had it. And now after I’ve beat it and opened up the other modes and unlocked all the characters and weapons and what-not, I’m still playing it a LOT. Just trying to better my scores. The gameplay is super fluid - even with touch screen controls (if you’re use to playing games on your screen without a controller, you’ll be fine here [after adjusting for that strange-at-first jump button positioning]), the graphics (even though I’m no stickler for pretty shapes and colors) are super wicked, and THANK YOU for including a battery saver option!! At first I wasn’t sure I’d be able to play much, but with that on, I barely burn any battery juice after an hour of play time on my iP11. My brain loves ya. My wife hates ya. My REM sleep is no more.... all thanks to the adrenaline rush of trying to chain together a 300 combo across multiple sages. =D Thank you for bringing this to the iOS world. We needed it.
So far I’m pretty happy with the mobile port obviously not as good as using a controller but one issue that I saw someone else mentioned is I see no button for dash…I believe it’s an air dash but nothing was mentioned in the tutorial and I don’t see any buttons…unless this is an upgrade that you unlock but I don’t think it is. Hopefully I’ll get this figured out but the quality upon release is pretty good, and I’m sure will only get better with updates. But how do you dash?
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