Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Plug In Digital · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I strongly agree with the other reviewer’s note on lack of meta-progression. It really impacts the overall replayability. Spending nearly 25 minutes on a well-equipped run to die and only be able to put progress gains towards the Bibot is frustrating. Particularly as the upgrade progress is incredibly slow, the gained benefits are marginal, there is a good alternative to summoning the Bibot (shield for fewer points), and unless you dedicate significant level-up points to the Bibot you only use it for a short amount of time in a level.
I think this has potential to be great, but right now the bugs are really getting in the way. Three separate times I’ve been in the middle of a decent run and I get trapped in the inventory screen — clicking on the x to close the menu won’t register. There are also some smaller annoying ones, like the level up meter getting stuck on a loop until you can move to a new biome. Most frustratingly, there’s no save feature and leaving the app idle in the background for too long loses all progress. Autosaving or the ability to leave an app in the background is essential for a mobile game and it’s really disappointing to not see it here. Fix the bugs and it will be a pretty solid Gungeon-clone! I wish there was more meta-progression between runs, as of now you can really only add modifiers to your Bibots attacks (essentially a mech-like “ultimate ability” kind of thing that you only use a few times each floor), and there’s no way to improve the pilots stats or start with different weapons etc. It feels pretty good though and there are some cool weapons, items and random room events.
Great gameplay and smooth control system. Found two bugs right at the beginning of the game. The game got stuck during tutorial after grabbing the poison chip and killing the enemies I the next room, nothing happened and the doors were closed. Had to replay from the beginning at that room, a level up was supposed to be triggered to teach the level up point system. After finishing the tutorial started one play through and when I was in the weapon menu to add a chip, the close button at the top right corner would no execute its intended action.
Bibots is a top-down shooter rogue like with an emphasis on bullet hell action. Explore and clear areas full of monsters, unlock abilities, customize...