Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗GRYPH FRONTIER PTE.LTD. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Please please add controller support. This game looks fantastic - and I haven’t even played 20 minutes but the story already captured me entirely - I am a game designer and very seldomly do I still have the time to dive deep into games (so I curate my selection substantially) since most of the time… well i’m designing games instead. This game caught me for real - I am playing this till the end - but tbh the lack of controller support was a substantial disappointment that I wish will be addressed. I have however to state, that I haven’t felt “the need” for the controller (but I’ve barely played it to this moment); touch controls have been fine (though the sensitivity of the moving joystick could use some options, I like walking in games and this joystick’s range is so short it makes the character run quite quickly if you move your finger a bit too far from the “initial contact point”). Please consider adding controller support in the future - no “true game” at this point should be missing this feature - and clearly, this is a TRUE GAME 🫡.
Ex Astris is an outstanding RPG priced at just ten dollars it is worth the cost. Its turn-based combat system is uniquely engaging, allowing players to string together multiple skills for a satisfying combo while also providing intense moments of dodging and parrying enemies. The game boasts a compelling story with excellent world-building, further enhanced by some of the best graphics I have seen in a mobile game. However, Ex Astris isn't without its flaws. Upon completing the game, I noticed several issues with the story. Firstly, some translations were poorly executed, leading to confusion about the intended message. Secondly, a lack of explanation for many terminologies posed a significant hurdle in understanding the story, particularly at the beginning when numerous unfamiliar terms were introduced without clarification. Despite these shortcomings, Ex Astris has the potential for improvement. Implementing a glossary to explain unfamiliar terms used in the story could address this issue effectively. PROS: Great world-building Compelling story Engaging combat system Outstanding graphics CONS: Story issues Translation problems
So far, this is an excellent RPG for mobile. There is no gacha or microtransactions in it at all (though I do hope to see more “episodes” either sold or added in the future). Combat is simple but fun. Reminds me a bit of a mix between Honkai: Star Rail, Atelier Ryza, and the Persona series—with its own spins on the real-time/turn-based system. Visuals and world building are both excellent. It’s a very pretty game (I can’t stop taking screenshots). Story and lore are interesting and capturing my attention, and the delivery of it (item descriptions, enemy compendium, etc.) reminds me of many classic RPGs. Finally, the character designs look great too. I certainly recommend giving this game a chance! While I do play and love gachas too, I think it’s also entirely worth showing support for the premium model, especially for one this high-quality and well-made.
When the first satellite passes through the atmosphere, we believe we shall conquer the universe someday. Now I realized, humans are solely extending...