Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sixteen Tons Entertainment GmbH · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game and have been playing for a well over a year now. However there hasn’t really been any new features. Also to continue building more stations seems pointless now because I can’t dispatch my units to calls when I have so many stations, a huge service area, and so many calls. I think there needs to be a way after maxing out the level of a station that the station then automatically dispatches needed units to the closest calls so when you have a large area of maxed out stations it’s self sufficient so I can continue building more elsewhere. I also think that there needs to be more events and ways to make multiplayer more fun to help with player retention. I overall love the game and just feel new features need to be added more frequently to help keep players active on the game.
Good work on the update. However, something is haywire!! All of the sudden I’m getting bombarded with calls and not enough resources to run calls. I mean..every 10-15 seconds a new call comes through and I end up having like 10 calls going out within a minute. There should be no reason why this many are being done and I don’t have the resources to run them when I have my units heading to a call already. This has to be fixed!! Other than that…it’s a great game to play.
It’s fun to play and I think has a lot of potential, but needs some changes. The whole thing where stations get exponentially more expensive each time you build them even though you just get the starter one-unit version just seems like a bit of a money grab. In general I think the colored tickets it requires to build and expand are also a money grab, and this is frustrating. Like, I have earned plenty of the gold coins but still basically can’t expand because I don’t have those tickets, and I don’t think I should have to constantly put real money into it. Change how the units and stations cost, and this will be much better.
Welcome to EMERGENCY Operator, the ultimate 911 location-based game that turns your hometown into a thrilling playground of rescue missions! If you've...
| Name | Price | Type |
|---|---|---|
| VIP Status | $1.99 | One-time |
| Starter Bundle | $2.99 | One-time |
| Tiny | $4.99 | One-time |
| VIP Status | $4.99 | One-time |
| Welcome Bundle | $7.99 | One-time |
| VIP Status | $9.99 | One-time |
| Small | $9.99 | One-time |
| Medium | $19.99 | One-time |
| Kickstarter Bundle | $24.99 | One-time |
| Large | $34.99 | One-time |