Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Rogue Sword: Strategy & Adventure Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
A very entertaining old school style dungeon crawl with decent character progression Henry reset after each adventure of equipment, but not skills and feet aren’t which makes it more fun in my opinion
I have been playing this game for several weeks and there is so much I am still learning. Each character provides opportunity for different strategies and each strategy provides different opportunities to beat the different classes of monsters as well as the dragons. The dice roll and loot is fair and even out over time. The developer has put a lot of work into all aspects of the game and imo this is one of the best games I have played on the App Store.
I joined discord, got lots of advice, tried everything and the game is bad. You start every new game with nothing, so until you sneak about and find a sword you can't hit anything. It's a horribly broken game and the developers just don't understand how bad it is. It's a 9yo type game that you just keep banging your head on the wall to succeed. All the skill and strategy doesn't help unless you are lucky. If you aren't lucky you can't hit anything. It's just a very, very badly thought out leveling idea. And the purchased version is a rip off.
You stand before a dungeon crawler 10 years in the making. Fast-paced, tabletop-insipred gameplay. Light story and banter. 80's nostalgia. Quick sessi...
| Name | Price | Type |
|---|---|---|
| Advanced Dungeoneers | $19.99 | One-time |