Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Trese Brothers · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have been playing the games since the early days and still find myself coming back whenever there is a plot update. The characters are well written and the plot engaging. The different strategic scenarios and the tactics are varied and keep me thinking. We did have to wait a year for the climax but now that it is out I am back. Waited to write my review until the final plot release. Would have rated it 5 stars but the latest updated crashes the game just as it loads the final sanctum. I have been waiting 5 years for this and now I will have to wait for a patch.
Indie developers? Awesome. Party-centered turn-based RPG combat? Great. Gear, monsters, classes, skills, and saving throws? Count me in. Unfortunately, the game lacks polish and has some clunky flaws. I didn’t get very far into the game (only an hour or two), but it seems to draw VERY heavily from the Avernum series for PC. First, there is no cloud save (that I’m aware of). I bought the game on my phone but it was a bit small so I tried downloading it to my iPad and there’s no way to transfer the save file. Boo that. It also doesn’t screen rotate, so when I’m trying to play while my phone is charging, I’m forced to play with the cord wrapped awkwardly around the phone. Menus are clunky (using potions on specific party members could really be improved), and the inventory/status views are bad. It feels like a very early version of a PC game instead of building on what works well for other games. New characters cost $2 each when we’re already paying a premium for the game itself. I love that indie developers are venturing into this space, but this version isn’t worth the money to me.
This game is amazing. For $5, it’s extraordinary... we would’ve paid $50 for games like this a while back. It’s long, the dialogue is well-written (this alone makes this game unique in the App Store universe) and it’s a great strategy game. I play way too many games on my iPad... and this was the first big pleasant surprise I’ve had in quite a while. The App Store seems to be stagnant these days. As for the dude who rated it low because enemies level with you... wow, what a d-bag. Every RPG is designed around enemies getting harder as you level up. I just had to say it. Creators, you guys rock! I’ll keep an eye on the company!
Heroes of Steel Elite includes the entire story (all 4 Episodes) - easily 120+ hours of epic story and content as you battle across the Underdeep. Th...
| Name | Price | Type |
|---|---|---|
| Unlock Respec | $0.99 | One-time |
| Character: Vincent the Sorcerer | $1.99 | One-time |
| Character: Paladin | $1.99 | One-time |
| Character: Rogue | $1.99 | One-time |
| Character: Dueler | $1.99 | One-time |